Magnet Soul Description: A Soul that shows the electrifying friendship between Rockman and MagnetMan. Soul Unison: Sacrifice an Elec-Elemental Chip. (Chips with a sign of yellow lightning. Eg. ThunderBall) Element: Elec Abilities: Charged Attack: Magnet Bolt - Draws enemy on the same row to the front and zaps the one that comes in contact with the magnet. 40 Damage +10/Atk+1, Elec-Elemental. <- + B: MagnetFreeze - Freezes up enemies on the same row with a magnetic shock. Can be blocked by Shields and Barriers. Chip Attack: Charge Elec - Elec Chips can be charged up for 2x Damage. Anti-Magnet Shoes - Rockman can stand on Repel Panels without being pushed off. Pros: - Boost of Chips' attack is always good. - Can step on Magnet Panels without being thrown off. - Can draw enemies close with the charged attack for combos. - Can freeze up the enemies for some good hard-to-aim attacks. Cons: - The MagnetBolt is weak and makes enemies flinch. - In some cases, Magnet Panels are USEFUL for evading enemy attacks and you lose this bonus with Magnet Soul. - Weak against Wood-Elemental attacks. Acquire: After second Liberation Mission (against ShadeMan) Chaos Unison: Chaos Magnet Required Chip: DarkThunder Charged Attack: DarkThunder - A moderately-slow-moving thunderball that chases enemies, paralyzes and deals 300 damage when it comes in contact with them. Range of Hit: HHHHHH HMHHHH HHHHHH (Chases after enemies.) ============================ Gyro Soul Description: A Soul that shows the gusty friendship between Rockman and GyroMan. Soul Unison: Sacrifice a Wind-Blowing Chip. (Chips with a sign of a puff of wind. Eg. Tornado) Element: None Abilities: Charged Attack: GyroTornado - Launches a tornado that hits 3 panels ahead. Chart below shows the # of hits: PPPPPP PPM123 PPPPPP #x (20 Damage + 5/Atk+1), # based on enemy's position. Chip Attack: Wind Propellers - Using a Wind-Blowing Chip will set the propellers spinning, doubling the next Wind-Blowing/Normal Chip's damage. OmniShoes: Rockman gets the effects of AirShoes, FloatShoes and ShadowShoes, making him able to move over broken/mission Panels, not break cracked Panels, and neglect all negative Panel effects. Pros: - The double-damage could lead into some sick combos. Ovarshine, that is. - The Charged attack can be aimed for some good damage. Not too strong, but useful. Cons: - If you miss with the charged attack, you're leaving yourself open for free hits. - The double-damage requires a Wind-Blowing Chip to be used Acquire: After third Libration Mission (against CloudMan) Chaos Unison: Chaos Gyro Required Chip: DarkTornado Charged Attack: DarkTornado - Launches a tornado cross centered two panels ahead. Hits 8 times dealing 100 damage per hit. Pretty sick if you ask me. Range of Hit: PPPHPP PRHHHP PPPHPP ============================ Napalm Soul Description: A Soul that shows the blazing relationship between Rockman and NapalmMan. Soul Unison: Sacrifice a Fire Chip. (Chips with a sign of burning fire. Eg. FirePunch1) Element: Fire Abilities: Charged Shot: FireVulcan - A Vulcan that hits 3 times. 3x (10 Damage +5/Atk+1), Fire-Elemental. Chip Attack: - Fire-Boost - Fire Chips gain a damage bonus of +40/hit. - Napalm Bomb - Fire Chips can be charged into homing (as in, aims for the Panel that the enemy's on) Napalm Bombs that deals 2x the Fire Chip's damage. FireShoes: Stepping over a LavaPanel will return it to Normal Panel and the next Fire Chip gets a +10 Atk bonus. Pros: - Fire+40 + multi-hit Fire Chips (I know for sure that I saw a Meteor-type Chip a while ago) = PAIN. - Combine the Fire+40 with the LavaPanels for even MORE pain. Cons: - Weak against Aqua-Elemental attacks. - If your enemy manages to avoid getting hit by the Vulcan (or has SuperArmor NCP), you'll be the burnt toast. - The Napalm Bombs can be easily avoided by moving away from the Panel. - Failing to charge up the Fire Chips properly (it happens, no matter how good you're at timing) will result in wasted Chips. - You friggin' lose HP on Ocean Panels. - The Charged Shot is weaker, most likely to balance out the sick enhancements on Fire Chip usages. Acquire: After fourth Libration Mission (against DarkRockman) Chaos Unison: Chaos Napalm Required Chip: DarkMeteor Charged Attack: DarkMeteor - Randomly drops a load of aimed Meteors on the enemies, dealing 200 damage each and breaks unoccupied Panels that they hit. Range of Hit: HHHHHH HMHHHH HHHHHH (Only hits in your area if enemy is in your area.) ============================ Search Soul Description: A Soul that shows the true but hidden (<_<) friendship between Rockman and SearchMan. Soul Unison: Sacrifice an Aiming Chip. (Chips with a sign of a crosshair. Ex. MarkCannon1) Element: None Abilties: Charged Shot: Scope Gun - Fires a cross-hair at the panel that an enemy is standing on. A 5-hit Vulcan then hits the cross-haired Panel. Invisible and underground enemies CAN be hit with this. 5x (10 Damage + 5/Atk+1) (Someone please correct me on this one) Chip Attack: None Chip Shuffle: You can shuffle your current Chips up to 3 times each turn. A button that says "Shuffle" will appear on the bottomright corner of the Custom Window. Sensor: Invisibility and Yukashita are removed during the Soul Unison sequence. (Unconfirmed) Pros: - Murders enemies who use Invisible or Yukashita. Even one hit with the Vulcan will pull them out. - Easily pulls out P.A.s by "locking" (selecting) necessary Chips before Shuffling for other Chips. For example, you can "lock" Sword and WideSword and Shuffle for LongSword. - Deadly killer for immobile enemies. Cons: - The Charged shot is crap against rapid-moving enemies. - Rockman cannot move while the Vulcan is being fired, which makes him vulnerable while shooting. - The Vulcan locks onto a Panel before firing, so you'll be the one who gets shot if the enemy just walks away from the Panel before Rockman shoot it. Acquire: After 5th Liberation Mission (against CosmoMan, I believe.) Chaos Unison: Chaos Search Chip Required: DarkCircle Charged Attack: DarkCircle - A cursor appears and circulates clockwise in enemy area, completely NOT touching the center Panel. Press A to stop the cursor and five more will appear in the next three Panels. All four Panels will get hit for 300 damage. Therefore it's good if you AreaSteal once before using it to ensure all 6 panels gets hit. Should there be a VDoll on any of the locked panels, 300 more Curse damage will be applied. Range of Hit: PPPLPP PMPLPS PPPLLL S = Stopped Cursor L = Extra Lock-on ============================ Meddy Soul (Thanks, complete credits and cookies goes to Lourde Incarnadine for the info for this Soul) Description: A Soul that shows the fusing (NO HENTAI THOGHTS PLEASE!!) friendship between Rockman and Meddy. Soul Unison: Sacrifice a Healing Elemental Chip. (Chips with two hearts. Eg. Recov10) Element: None Abilities: Charged Shot: Capsule Bomb - Throws a capsule 3 panels ahead. Should it land without beind destroyed, it will blow up and hit one panel above and under it. If it hits an enemy, it deals damage and disappears. Chip Fusion: Two colored Capsules will appear on the bottom-right corner of the Custom Window. You can choose to fuse a Capsule onto the Chip chosen. The Chip is used like normal, but depending on the color of the Capsule, additional effects will be added. (If the Chip itself already has an effect, the effects of the second Chip chosen will override the first one's effects) The Capsules' effects are as follows: - Pink: HP Recovery for you when you throw the Capsule. - Yellow: Adds Confusion to the attack. - White: Adds Paralysis to the attack. - Black: Adds Blinding to the attack. - Purple: Lourde Incarnadine confirmed that it DOES give HP bug. As in drains HP during the battle. It only works in NetBattles though, so don't use it for in-game enemies. Pros: - Fuse the Chips for some VERY annoying effects in NetBattles or Navi Battles. Megiddo from RFF is based on this Soul. - When your HP is low, recover with the Pink Capsule. - The Purple Capsule MAY have the ability to drain enemy HP...... Anyone wanna confirm this? Cons: - This Soul's Charged Shot is Bomb-based and has a rather small range, which will render the Capsules completely useless should the enemy somehow avoids getting hit. - There's a short delay before the Capsule blows up. The enemy could just break the Capsule before it blows. - You can't fuse the Capsules with P.A.s. Acquire: After 6th Liberation Mission (against DarkBlues) Chaos Unison: Chaos Meddy Chip Required: DarkRecovery Charged Attack: DarkRecovery - ...... Nothing other than healing 1000HP. Not useful if you have enough skill to dodge enemy attacks. You don't get the HP Bug from the DarkRecovery Chip by using this attack though. Range of Hit: PPPPPP PMPPPP PPPPPP (Doesn't hit enemy since it's just a Recovery......) ============================ Blues Soul Description: A Soul that shows the rivalry friendship between Rockman and Blues. Soul Unison: Sacrifice a Sword Chip. (Chips with a sign of a blue sword) Abilties: Charged Shot: WideSword - A normal Wide Sword. 80 Damage + 10/Atk+1 Chip Attack: Fumikumizan - Sword Chips can be charged to be used as Fumikumizan, or StepSwords. Which means, Rockman will teleport 2 spaces forward, then launch the Sword. The range depends on the Sword itself and the damage is 2x Chip's damage. <- + B: Reflect: Activates a REFLECTIVE Shield that deals 50 Damage per reflect. (Overrides the NCPs Shield, Reflect and KawarimiMagic.) Pros: - The WideSword from the Charged shot can be used to Counter enemies. - Charging up Variable Sword/Neo Variable will allow attacking enemies who hide behind field obstacles with the Sonicbooms. - Reflect from this Soul may be weak, but it doesn't take up the space in the Navi Customizer. - The new Sword Chips introduced in this game *coughtSamuraiSwordcough* makes this Soul MUCH more worthy than it was in EXE4. Cons: - You'll HATE it when your enemies use IaiForm (a.k.a. Slasher) agaisnt your Charged Chip attack. - You COULD run into enemies while executing the Charged Chip attack. Your Chip will be wasted and you'll take damage if that happens. - Admit it, this Soul cannot charge P.A.s (DreamSword/LifeSrd, to be more precise) so you can't really do too much damage in one hit. Acquire: At the end of the Destroy Servers Scenario, after Meddy cures DarkBlues' darkness. Chaos Unison: Chaos Blues Chip Required: DarkSword Charged Attack: DarkSword - Launches a sword slash covering a 2x3 area dealing 400 damage. Broken. Range of Hit: PPHHPP PMHHPP PPHHPP
Thursday, March 17, 2011
Megaman souls
Wednesday, March 16, 2011
All info needed on all battle chips.
Here is everything you need to know on all the Standard chips in the game. 001. Cannon Codes: A B C * / Stars: * / Damage: 40 Element: None / MB: 8 Flinching? Yes. Description: Shoots a cannon in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 002. HiCannon Codes: D E F / Stars: ** / Damage: 80 Element: None / MB: 24 Flinching? Yes. Description: Shoots a cannon in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 003. MegaCannon Codes: F G H / Stars: *** / Damage: 120 Element: None / MB: 40 Flinching? Yes. Description: Shoots a cannon in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 004. AirShot Codes: * / Stars: ** / Damage: 20 Element: None / MB: 6 Flinching? No. Description: Shoots an airshot straight ahead and knocks the enemy back one space. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Moved here --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 005. Vulcan 1 Codes: C D E * / Stars: * / Damage: 10 Element: None / MB: 6 Flinching? No. Description: Rapid fire shot that fires 3 times straight ahead and also damages the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 006. Vulcan 2 Codes: A B C / Stars: ** / Damage: 10 Element: None / MB: 18 Flinching? No. Description: Rapid fire shot that fires 5 times straight ahead and also damages the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 007. Vulcan 3 Codes: L M N / Stars: *** / Damage: 10 Element: None / MB: 30 Flinching? No. Description: Rapid fire shot that fires 7 times straight ahead and also damage the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 008. Spreader Codes: C D E * /Stars:** / Damage: 30 Element: None / MB: 10 Flinching? No. Description: Fires straight ahead and when hits opponent, it damages all surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | Y | X | Y | Y - Also hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 009. MarkCannon 1 Codes: K M S / Stars:* / Damage: 70 Element: Aiming / MB: 18 Flinching? Yes. Description: Scans next three columns in an up, down, up, down, motion, for an enemy. If enemy is detected, cannon fires. Range: --- --- --- --- --- --- | | | Y | Y | Y | | M - Megaman --- --- --- --- --- --- Y - Area Scanned | | M | Y | Y | Y | | --- --- --- --- --- --- | | | Y | Y | Y | | --- --- --- --- --- --- 010. MarkCannon 2 Codes: D F Z / Stars:** / Damage: 100 Element: Aiming / MB: 27 Flinching? Yes. Description: Scans next three columns in an up, down, up, down, motion, for an enemy. If enemy is detected, cannon fires. Range: --- --- --- --- --- --- | | | Y | Y | Y | | M - Megaman --- --- --- --- --- --- Y - Area Scanned | | M | Y | Y | Y | | --- --- --- --- --- --- | | | Y | Y | Y | | --- --- --- --- --- --- 011. MarkCannon 3 Codes: E R Y / Stars:*** / Damage: 130 Element: Aiming / MB: 36 Flinching? Yes. Description: Scans next three columns in an up, down, up, down, motion, for an enemy. If enemy is detected, cannon fires. Range: --- --- --- --- --- --- | | | Y | Y | Y | | M - Megaman --- --- --- --- --- --- Y - Area Scanned | | M | Y | Y | Y | | --- --- --- --- --- --- | | | Y | Y | Y | | --- --- --- --- --- --- 012. BatShot 1 Codes: F P T / Stars:* / Damage: 70 Element: Normal / MB: 14 Flinching? No. Description: Fires a shot straight ahead. If it hits an enemy, it does regular damage. If it hits an obstacle, the shot will hit surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | M - Megaman --- --- --- --- --- --- x - Obstacle | | M | | Y | X | Y | Y - Panels hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 013. BatShot 2 Codes: E G M / Stars:** / Damage: 90 Element: Normal / MB: 26 Flinching? No. Description: Fires a shot straight ahead. If it hits an enemy, it does regular damage. If it hits an obstacle,the shot will hit surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | M - Megaman --- --- --- --- --- --- x - Obstacle | | M | | Y | X | Y | Y - Panels hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 014. BatShot 3 Codes: C R S / Stars:*** / Damage: 110 Element: Normal / MB: 38 Flinching? No. Description: Fires a shot straight ahead. If it hits an enemy, it does regular damage. If it hits an obstacle,the shot will hit surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | M - Megaman --- --- --- --- --- --- x - Obstacle | | M | | Y | X | Y | Y - Panels hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 015. BigTank 1 Codes: A E P / Stars:* / Damage: 80 Element: Normal / MB: 20 Flinching? Yes. Description: Fires a powerful shot straight ahead. If it goes off the screen, BigTank will hit whole last column. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Targets hit, if goes of screen | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 016. BigTank 2 Codes: B T Y / Stars:** / Damage: 120 Element: Normal / MB: 30 Flinching? Yes. Description: Fires a powerful shot straight ahead. If it goes off the screen, BigTank will hit whole last column. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Targets hit, if goes of screen | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 017. BigTank 3 Codes: F M R / Stars:*** / Damage: 160 Element: Normal / MB: 40 Flinching? Yes. Description: Fires a powerful shot straight ahead. If it goes off the screen, BigTank will hit whole last column. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Targets hit, if goes of screen | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 018. WideShot 1 Codes: L M N / Stars:* / Damage: 70 Element: Aqua / MB: 10 Flinching? Yes. Description: Fires a wideshot that spans a column in a straight ahead. Range: --- --- --- --- --- --- | | | > | X | X | X | M - Megaman --- --- --- --- --- --- X - Possible targets hit | | M | > | X | X | X | > - Range of WideShot --- --- --- --- --- --- | | | > | X | X | X | --- --- --- --- --- --- 019. WideShot 2 Codes: E F G / Stars:** / Damage: 90 Element: Aqua / MB: 30 Flinching? Yes. Description: Fires a wideshot that spans a column in a straight ahead. Range: --- --- --- --- --- --- | | | > | X | X | X | M - Megaman --- --- --- --- --- --- X - Possible targets hit | | M | > | X | X | X | > - Range of WideShot --- --- --- --- --- --- | | | > | X | X | X | --- --- --- --- --- --- 020. WideShot 3 Codes: S T U / Stars:*** / Damage: 110 Element: Aqua / MB: 50 Flinching? Yes. Description: Fires a wideshot that spans a column in a straight ahead. Range: --- --- --- --- --- --- | | | > | X | X | X | M - Megaman --- --- --- --- --- --- X - Possible targets hit | | M | > | X | X | X | > - Range of WideShot --- --- --- --- --- --- | | | > | X | X | X | --- --- --- --- --- --- 021. ElecReel 1 Codes: C V Z / Stars:* / Damage: 80 Element: Elec / MB: 32 Flinching? No. Description: Fires an electric shot straight ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 022. ElecReel 2 Codes: B Q Y / Stars:** / Damage: 100 Element: Elec / MB: 46 Flinching? No. Description: Fires an electric shot straight ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 023. ElecReel 3 Codes: E L R / Stars:*** / Damage: 120 Element: Elec / MB: 60 Flinching? No. Description: Fires an electric shot straight ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 024. SabotenBall 1 Codes: H I J / Stars:* / Damage: 30 Element: Wood / MB: 10 Flinching? No. Description: SabotenBall is fired straight ahead. If able to jump over first two panels, it will hit opponent 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Target hit possibly 4 times --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 025. SabotenBall 2 Codes: Q R S / Stars:** / Damage: 40 Element: Wood / MB: 30 Flinching? No. Description: SabotenBall is fired straight ahead. If able to jump over first two panels, it will hit opponent 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Target hit possibly 4 times --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 026. SabotenBall 3 Codes: L M N / Stars:*** / Damage: 50 Element: Wood / MB: 50 Flinching? No. Description: SabotenBall is fired straight ahead. If able to jump over first two panels, it will hit opponent 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Target hit possibly 4 times --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 027. GunSol 1 Codes: A S U * / Stars:** / Damage: Not Set Element: None / MB: 15 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Dark Megaman cannot use this chip. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 028. GunSol 2 Codes: G U Y / Stars:*** / Damage: Not Set Element: None / MB: 25 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Dark Megaman cannot use this chip. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 029. GunSol 3 Codes: D M O / Stars:**** / Damage: Not Set Element: None / MB: 35 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Dark Megaman cannot use this chip. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 030. Elemental Arm Codes: E K W / Stars:*** / Damage: 90 Element: None / MB: 39 Flinching? Yes. Description: Arm fires a shot that spans three panel ahead. It changes elements depending on the panel you are standing on. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- If used on an elemental panel: --- --- --- --- --- --- | | | | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 031. Thunder Codes: B L P * / Stars:*** / Damage: 40 Element: Elec / MB: 7 Flinching? No. Description: Summons a slow moving thunderball that follows opponent for a short time. If enemy is hit, he will be paralyzed. Range: Follows Opponent 032. Tornado Codes: D L R / Stars:*** / Damage: 20 Element: Wind / MB: 22 Flinching? No. Description: Summons a Tornado 2 spaces ahead which hits 8 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 033. NoiseStorm Codes: N S V / Stars:*** / Damage: 20 Element: Wind / MB: 55 Flinching? No. Description: Similiar to Tornado, but more tornados can be created if the more bugs are present. Dark Megaman only. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 034. MiniBomb Codes: B G L * / Stars:* / Damage: 50 Element: Normal / MB: 5 Flinching? Yes. Description: Bomb is thrown three panels ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 035. EnergyBomb Codes: E P W / Stars:* / Damage: 40 Element: Normal / MB: 11 Flinching? Yes. Description: Bomb is thrown three panels ahead and explodes 3 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 036. MegEnBomb Codes: C K Z / Stars:** / Damage: 60 Element: Normal / MB: 30 Flinching? Yes. Description: Bomb is thrown three panels ahead and explodes 3 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 037. CrackBomb Codes: C R V * / Stars:* / Damage: 80 Element: Normal / MB: 18 Flinching? Yes. Description: Bomb is thrown three columns ahead and cracks all panels in the column. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 038. ParalyzeBomb Codes: H N P / Stars:** / Damage: 90 Element: Normal / MB: 34 Flinching? No. Description: Bomb is thrown three columns ahead and paralyzes all enemies in the column. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 039. ResetBomb Codes: D I O / Stars:*** / Damage: 100 Element: Normal / MB: 50 Flinching? Yes. Description: Bomb is thrown three columns ahead and hits all enemies in the column. Enemies hit will have there NC partially disabled. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 040. Quake 1 Codes: A K P / Stars:* / Damage: 100 Element: Break / MB: 10 Flinching? Yes. Description: Quake thrown 3 panels ahead and cracks panel below. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 041. Quake 2 Codes: B L Y / Stars:** / Damage: 150 Element: Break / MB: 25 Flinching? Yes. Description: Quake thrown 3 panels ahead and cracks panel below. Also hit the above and bottom panels. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 042. Quake 3 Codes: F H N / Stars:*** / Damage: 200 Element: Break / MB: 40 Flinching? Yes. Description: Quake thrown 3 panels ahead and cracks panel below. Also hits in a cross pattern. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | X | X | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 043. BugBomb Codes: A R T * / Stars:*** / Damage: None Element: None / MB: 30 Flinching? No. Description: Bomb is thrown 3 spaces ahead and causes numerous bugs around the surrounding eight panels. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels bugged | | M | | X | Y | X | Y - Panel hit --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 044. Ball Codes: C T Z * / Stars:*** / Damage: 140 Element: Break / MB: 30 Flinching? Yes. Description: Ball is thrown 3 panels ahead. If enemy is on panel, enemy will take damage and panel will crack. If panel is empty, then the panel will break. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 045. BlackBomb Codes: L R Z / Stars:**** / Damage: 210 Element: Fire / MB: 55 Flinching? Yes. Description: Bomb is thrown 3 panels ahead and stays there. Bomb detonated if hit with a fire attack, and damages surrounding panels. If the bomb lands on the enemy, it does 100 damage. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit upon detonation | | M | | X | Y | X | Y - Where BlackBomb lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 046. Geyser Codes: G M S / Stars:**** / Damage: 200 Element: Aqua / MB: 38 Flinching? Yes. Description: Thrown three spaces ahead. If lands in a broken panel, Geyser will hit the surrounding eight panels. If it lands on the enemy, it deals no damage. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | Y | X | Y - Broken panel, Geyser lands in --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 047. MagmaSeed Codes: H K P / Stars:** / Damage: None Element: Normal / MB: 60 Flinching? No. Description: Seed is thrown three spaces ahead. Turns panel and surrounding panels into a 3x3 Magma field. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels affected | | M | | X | Y | X | Y - Seed lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 048. OceanSeed Codes: D J M * / Stars:** / Damage: None Element: Normal / MB: 28 Flinching? No. Description: Seed is thrown three spaces ahead. Turns panel and surrounding panels into a 3x3 Ocean field. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels affected | | M | | X | Y | X | Y - Seed lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 049. IceSeed Codes: A K Q * / Stars:** / Damage: None Element: Normal / MB: 42 Flinching? No. Description: Seed is thrown three spaces ahead. Turns panel and surrounding panels into a 3x3 Ice field. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels affected | | M | | X | Y | X | Y - Seed lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 050. GrassSeed Codes: A M W * / Stars:** / Damage: None Element: Normal / MB: 24 Flinching? No. Description: Seed is thrown three spaces ahead. Turns panel and surrounding panels into a 3x3 Grass field. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels affected | | M | | X | Y | X | Y - Seed lands --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 051. Sword Codes: C L S / Stars:* / Damage: 80 Element: Sword / MB: 9 Flinching? Yes. Description: Uses sword attack on panel ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 052. WideSword Codes: K S Z / Stars:** / Damage: 80 Element: Sword / MB: 16 Flinching? Yes. Description: Uses sword attack with a column range. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 053. LongSword Codes: C M S / Stars:*** / Damage: 80 Element: Sword / MB: 25 Flinching? Yes. Description: Uses sword attack that hits two spaces ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 054. WideBlade Codes: A L V / Stars:**** / Damage: 150 Element: Sword / MB: 38 Flinching? Yes. Description: Uses sword attack with a column range. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 055. LongBlade Codes: E L P / Stars:**** / Damage: 150 Element: Sword / MB: 40 Flinching? Yes. Description: Uses sword attack that hits two spaces ahead. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 056. CustomSword Codes: E L R / Stars:*** / Damage: ??? Element: Sword / MB: 20 Flinching? Yes. Description: Damage done by CustomSword is proportional to the Custom Gauge. If the custom gauge is full, the sword would do 0 dmg. Range: --- --- --- --- --- --- | | | | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 057. VarSword Codes: B C V / Stars:**** / Damage: 160 Element: Sword / MB: 60 Flinching? Yes. Description: By holding down A and inputting a button combo,VarSword becomes a different sword with a different range. Range: Button Combos: WideSword: Up, Right, Down LongSword: Down, Right-Down, Right Lifesword: Down, Left, Up, Right, Down SonicBoom: Left, B, Right, B FghtSword: Left, Left-Down, Down, Right-Down, Right 058. Slasher Codes: B I R / Stars:*** / Damage: 240 Element: Sword / MB: 18 Flinching? Yes. Description: Press and hold down A to damage enemies that come into Megaman's area, with a WideSword range sword. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 059. WindRacket Codes: B F J * / Stars:*** / Damage: 100 Element: Wind / MB: 23 Flinching? No. Description: Hits the column in front of Megaman and blows enemies to back row. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | Y | | Z | Y - Opponent before WindRacket --- --- --- --- --- --- Z - Opponent after WindRacket | | | | X | | | --- --- --- --- --- --- 060. Kunai 1 Codes: E N Z / Stars:* / Damage: 90 Element: Sword / MB: 23 Flinching? Yes. Description: Kunai hits all panels surrounding Megaman. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 061. Kunai 2 Codes: G O V / Stars:** / Damage: 110 Element: Sword / MB: 36 Flinching? Yes. Description: Kunai hits all panels surrounding Megaman. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 062. Kunai 3 Codes: C L T / Stars:*** / Damage: 130 Element: Sword / MB: 49 Flinching? Yes. Description: Kunai hits all panels surrounding Megaman. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 063. SamuraiSword 1 Codes: D H S / Stars:* / Damage: 60 Element: Sword / MB: 25 Flinching? No. Description: Megaman does a Widesword then a LongSword. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- Then... --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 064. SamuraiSword 2 Codes: B R W / Stars:** / Damage: 80 Element: Sword / MB: 37 Flinching? No. Description: Megaman does a Widesword then a LongSword. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- Then... --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 065. SamuraiSword 3 Codes: A J Z / Stars:*** / Damage: 100 Element: Sword / MB: 49 Flinching? No. Description: Megaman does a Widesword then a LongSword. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- Then... --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 066. Yoyo Codes: D E F / Stars:*** / Damage: 50 Element: None / MB: 32 Flinching? No. Description: Throws a Yoyo three panels forward, hits 3 times, then comes back. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 067. DrillArm 1 Codes: A J W / Stars:* / Damage: 60 Element: Break / MB: 38 Flinching? No. Description: Hits three panels forward and pushed enemy back. If enemy is in back or second to last column, DrillArm will hit 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 068. DrillArm 2 Codes: D L S / Stars:** / Damage: 70 Element: Break / MB: 51 Flinching? No. Description: Hits three panels forward and pushed enemy back. If enemy is in back or second to last column, DrillArm will hit 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 069. DrillArm 3 Codes: I P Z / Stars:*** / Damage: 80 Element: Break / MB: 64 Flinching? No. Description: Hits three panels forward and pushed enemy back. If enemy is in back or second to last column, DrillArm will hit 4 times. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 070. AirHock Codes: Q R S / Stars:*** / Damage: 40 Element: Break / MB: 40 Flinching? No. Description: Shoots an AirHockey puck that moves diagnolly around the enemy's field. The puck hits the enemy multiple times. Range: Depends on Megaman's position. 071. SkullChain 1 Codes: C K S / Stars:* / Damage: 100 Element: Normal / MB: 34 Flinching? Yes. Description: Skull chain travels three panels in the direction of the opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | Y - Opponent hit --- --- --- --- --- --- | | | | | Y | | --- --- --- --- --- --- 072. SkullChain 2 Codes: A H V / Stars:** / Damage: 120 Element: Normal / MB: 50 Flinching? Yes. Description: Skull chain travels three panels in the direction of the opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | Y - Opponent hit --- --- --- --- --- --- | | | | | Y | | --- --- --- --- --- --- 073. SkullChain 3 Codes: G N U / Stars:*** / Damage: 140 Element: Normal / MB: 76 Flinching? Yes. Description: Skull chain travels three panels in the direction of the opponent. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | Y - Opponent hit --- --- --- --- --- --- | | | | | Y | | --- --- --- --- --- --- 074. WaterTornado 1 Codes: B F N / Stars:* / Damage: 70 Element: Aqua / MB: 30 Flinching? Yes. Description: Water Tornado is generated and it moves in a ?x3 manner. It will move up the column the enemy is in. If an enemy is hit, it leaves an ocean panel on that panel. Its movement varies if a Fan or Wind is on the field. Range: --- --- --- --- --- --- | | | | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 075. WaterTornado 2 Codes: A H O / Stars:** / Damage: 100 Element: Aqua / MB: 42 Flinching? Yes. Description: Water Tornado is generated and it moves in a ?x3 manner. It will move up the column the enemy is in. If an enemy is hit, it leaves an ocean panel on that panel. Its movement varies if a Fan or Wind is on the field. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | | X | --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 076. WaterTornado 3 Codes: D I R / Stars:*** / Damage: 130 Element: Aqua / MB: 54 Flinching? Yes. Description: Water Tornado is generated and it moves in a ?x3 manner. It will move up the column the enemy is in. If an enemy is hit, it leaves an ocean panel on that panel. Its movement varies if a Fan or Wind is on the field. Range: --- --- --- --- --- --- | | | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | X | | | X | --- --- --- --- --- --- | | | X | X | X | X | --- --- --- --- --- --- 077. AirWheel 1 Codes: C E O / Stars:* / Damage: 40 Element: Wind / MB: 32 Flinching? No. Description: AirWheel is thrown in a straight line until it is stopped. When stopped, AirWheel hits all surrounding panels 2 times. If no enemy stops the AirWheel, it will land on the backrow and hit. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit | | | M | X | Z | Y | Y - Opponent --- --- --- --- --- --- Z - Airwheel | | | | X | X | X | --- --- --- --- --- --- 078. AirWheel 2 Codes: B H W / Stars:** / Damage: 40 Element: Wind / MB: 44 Flinching? No. Description: AirWheel is thrown in a straight line until it is stopped. When stopped, AirWheel hits all surrounding panels 3 times. If no enemy stops the AirWheel, it will land on the backrow and hit. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit | | | M | X | Z | Y | Y - Opponent --- --- --- --- --- --- Z - Airwheel | | | | X | X | X | --- --- --- --- --- --- 079. AirWheel 3 Codes: A G J / Stars:*** / Damage: 40 Element: Wind / MB: 56 Flinching? No. Description: AirWheel is thrown in a straight line until it is stopped. When stopped, AirWheel hits all surrounding panels 4 times. If no enemy stops the AirWheel, it will land on the backrow and hit. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Panels hit | | | M | X | Z | Y | Y - Opponent --- --- --- --- --- --- Z - Airwheel | | | | X | X | X | --- --- --- --- --- --- 080. FirePunch 1 Codes: O P Q / Stars:* / Damage: 60 Element: Fire / MB: 12 Flinching? Yes. Description: Hits closest enemy to Megaman. Range: Hits closest enemy. 081. FirePunch 2 Codes: H I J / Stars:** / Damage: 100 Element: Fire / MB: 28 Flinching? Yes. Description: Hits closest enemy to Megaman. Range: Hits closest enemy. 082. FirePunch 3 Codes: E F G / Stars:*** / Damage: 140 Element: Fire / MB: 44 Flinching? Yes. Description: Hits closest enemy to Megaman. Range: Hits closest enemy. 083. BodyBurn 1 Codes: A F P / Stars:* / Damage: 110 Element: Fire / MB: 28 Flinching? Yes. Description: Enemies around Megaman are hit with a fire attack. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 084. BodyBurn 2 Codes: C R W / Stars:** / Damage: 130 Element: Fire / MB: 40 Flinching? Yes. Description: Enemies around Megaman are hit with a fire attack. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 085. BodyBurn 3 Codes: J M S / Stars:*** / Damage: 150 Element: Fire / MB: 52 Flinching? Yes. Description: Enemies around Megaman are hit with a fire attack. Range: --- --- --- --- --- --- | X | X | X | | | | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 086. SideBubble 1 Codes: D Q S / Stars:* / Damage: 90 Element: Aqua / MB: 25 Flinching? Yes. Description: Summons two bubbles with anchors that move diagnolly. Range: --- --- --- --- --- --- | | | 1 | | 3 | | M - Megaman --- --- --- --- --- --- 1-4 - Movement of Bubble | | M | | 2 | | 4 | --- --- --- --- --- --- | | | 1 | | 3 | | --- --- --- --- --- --- 087. SideBubble 2 Codes: H L W / Stars:** / Damage: 110 Element: Aqua / MB: 35 Flinching? Yes. Description: Summons two bubbles with anchors that move diagnolly. Range: --- --- --- --- --- --- | | | 1 | | 3 | | M - Megaman --- --- --- --- --- --- 1-4 - Movement of Bubble | | M | | 2 | | 4 | --- --- --- --- --- --- | | | 1 | | 3 | | --- --- --- --- --- --- 088. SideBubble 3 Codes: E N P / Stars:*** / Damage: 130 Element: Aqua / MB: 45 Flinching? Yes. Description: Summons two bubbles with anchors that move diagnolly. Range: --- --- --- --- --- --- | | | 1 | | 3 | | M - Megaman --- --- --- --- --- --- 1-4 - Movement of Bubble | | M | | 2 | | 4 | --- --- --- --- --- --- | | | 1 | | 3 | | --- --- --- --- --- --- 089. CustomBolt 1 Codes: A V Y * / Stars:** / Damage: ??? Element: Elec / MB: 40 Flinching? Yes. Description: Damage done by bolt is proportional to the Custom Gauge. Custom Bolt also resets the custom gauge by 1/4. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 090. CustomBolt 2 Codes: C E G / Stars:*** / Damage: ??? Element: Elec / MB: 55 Flinching? Yes. Description: Damage done by bolt is proportional to the Custom Gauge. Custom Bolt also resets the custom gauge by 1/4. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 091. CustomBolt 3 Codes: G M P / Stars:**** / Damage: ??? Element: Elec / MB: 70 Flinching? Yes. Description: Damage done by bolt is proportional to the Custom Gauge. Custom Bolt also resets the custom gauge by 1/4. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 092. Boomer Codes: A L V * / Stars:*** / Damage: 60 Elements: Wood / MB: 16 Flinching? Yes. Description: Boomer is thrown around the perimeter of the field. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | | | M | | | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 093. Meteors 1 Codes: A Q T / Stars:* / Damage: 60 Element: Fire / MB: 26 Flinching? Yes. Description: 6 meteors fly out of the sky and hit random panels on your opponents side. It also cracks panels. Range: Random 094. Meteors 2 Codes: E M U / Stars:** / Damage: 70 Element: Fire / MB: 42 Flinching? Yes. Description: 8 meteors fly out of the sky and hit random panels on your opponents side. It also cracks panels. Range: Random 095. Meteors 3 Codes: C P Y / Stars:*** / Damage: 80 Element: Fire / MB: 56 Flinching? Yes. Description: 10 meteors fly out of the sky and hit random panels on your opponents side. It also cracks panels. Range: Random 096. Satellite 1 Codes: G H I / Stars:* / Damage: 60 Element: Elec / MB: 30 Flinching? Yes. Description: A satellite moves up and down from column to column. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 097. Satellite 2 Codes: B C D / Stars:** / Damage: 80 Element: Elec / MB: 40 Flinching? Yes. Description: A satellite moves up and down from column to column. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 098. Satellite 3 Codes: S T U / Stars:*** / Damage: 100 Element: Elec / MB: 50 Flinching? Yes. Description: A satellite moves up and down from column to column. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Targets hit | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 099. InazumaKing 1 Codes: K O Y / Stars:* / Damage: 100 Element: Elec / MB: 30 Flinching? Yes. Description: An ElecReel fall three spaces ahead and hits in a cross pattern all panels in the enemy area. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | Y | X | Y - ElecReel lands --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 100. InazumaKing 2 Codes: J U Z / Stars:** / Damage: 120 Element: Elec / MB: 48 Flinching? Yes. Description: An ElecReel fall three spaces ahead and hits in a cross pattern all panels in the enemy area. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | Y | X | Y - ElecReel lands --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 101. InazumaKing 3 Codes: A H V / Stars:*** / Damage: 140 Element: Elec / MB: 66 Flinching? Yes. Description: An ElecReel fall three spaces ahead and hits in a cross pattern all panels in the enemy area. Range: --- --- --- --- --- --- | | | | | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | Y | X | Y - ElecReel lands --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 102. WoodyNose 1 Codes: F R W / Stars:* / Damage: 100 Element: Wood / MB: 27 Flinching? No. Description: A seed is shot in a straight line. if it hits the opponent, it does its regular damage. If it goes off the screen, the seed becomes a two column lance. Sort of... Range: --- --- --- --- --- --- | | | | | X | X | M - Megaman --- --- --- --- --- --- X - Where Nose hits, if seed goes off screen | | M | | | X | X | --- --- --- --- --- --- | | | | | X | X | --- --- --- --- --- --- 103. WoodyNose 2 Codes: J T Z / Stars:** / Damage: 130 Element: Wood / MB: 40 Flinching? No. Description: A seed is shot in a straight line. if it hits the opponent, it does its regular damage. If it goes off the screen, the seed becomes a two column lance. Sort of... Range: --- --- --- --- --- --- | | | | | X | X | M - Megaman --- --- --- --- --- --- X - Where Nose hits, if seed goes off screen | | M | | | X | X | --- --- --- --- --- --- | | | | | X | X | --- --- --- --- --- --- 104. WoodyNose 3 Codes: I S V / Stars:*** / Damage: 160 Element: Wood / MB: 53 Flinching? No. Description: A seed is shot in a straight line. if it hits the opponent, it does its regular damage. If it goes off the screen, the seed becomes a two column lance. Sort of... Range: --- --- --- --- --- --- | | | | | X | X | M - Megaman --- --- --- --- --- --- X - Where Nose hits, if seed goes off screen | | M | | | X | X | --- --- --- --- --- --- | | | | | X | X | --- --- --- --- --- --- 105. Lance Codes: C L R * / Stars:**** / Damage: 130 Element: Wood / MB: 42 Flinching? No. Description: Lance hits the back row of the opponents area. Range: --- --- --- --- --- --- | | | | | | X | M - Megaman --- --- --- --- --- --- X - Panels hit. | | M | | | | X | --- --- --- --- --- --- | | | | | | X | --- --- --- --- --- --- 106. TsanamiBall Codes: B E Z / Stars:** / Damage: 160 Element: Aqua / MB: 42 Flinching? Yes. Description: Will form an OceanWave if there is an Ocean panel present. Range: --- --- --- --- --- --- | | Y | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Waves hits | M | Y | X | X | X | X | Y - Ocean Panel --- --- --- --- --- --- | | Y | X | X | X | X | --- --- --- --- --- --- 107. RedTsunamiBall Codes: A F H / Stars:*** / Damage: 190 Element: Fire / MB: 48 Flinching? Yes. Description: Will form a RedWave if there is an Magma panel present. Range: --- --- --- --- --- --- | | Y | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Waves hits | M | Y | X | X | X | X | Y - Magma Panel --- --- --- --- --- --- | | Y | X | X | X | X | --- --- --- --- --- --- 108. MudTsunamiBall Codes: D N W / Stars:**** / Damage: 170 Element: Wood / MB: 54 Flinching? Yes. Description: Will form a GreenWave if there is an cracked panel present. Range: --- --- --- --- --- --- | | Y | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Waves hits | M | Y | X | X | X | X | Y - Grass Panel --- --- --- --- --- --- | | Y | X | X | X | X | --- --- --- --- --- --- 109. ComeOnRain Codes: B G L / Stars:**** / Damage: 40 Element: Aqua / MB: 47 Flinching? Yes. Description: Does 40 damage to the opponent for each Ocean Panel on your side of the field. Does an extra 20 damage per Ocean Panel, if you are standing on one, when activating the chip. All Ocean Panels disappear after using the chip. Range: Automatically hits enemy. 110. Snake Codes: C M Z / Stars:**** / Damage: 30 Element: Wood / MB: 60 Flinching? No. Description: Summons a snake for each broken panel on your side of the field. Range: Automatically hits enemy. 111. Magnum Codes: E O V / Stars:*** / Damage: 130 Element: Aiming / MB: 52 Flinching? Yes. Description: Three target appear in a column, and it shuffle through the enemies columns. Press A to stop on a column and to fire. Range: Depends on when you press A. 112. CircGun Codes: A C F / Stars:*** / Damage: 100 Element: Aiming / MB: 50 Flinching? Yes. Description: Target appears and circles around the enemies area. Press A to fire. Range: Depends on when you press A. 113. TimeBomb 1 Codes: H N T / Stars:* / Damage: 100 Element: Obstacle / MB: 32 Flinching? Yes. Description: Creates a 50 HP bomb randomly in the enemies front row. It explodes after 4 seconds and hits all enemy panels. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 114. TimeBomb 2 Codes: D H Z / Stars:** / Damage: 140 Element: Obstacle / MB: 54 Flinching? Yes. Description: Creates a 50 HP bomb randomly in the enemies front row. It explodes after 4 seconds and hits all enemy panels. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 115. TimeBomb 3 Codes: F H S / Stars:*** / Damage: 200 Element: Obstacle / MB: 76 Flinching? Yes. Description: Creates a 50 HP bomb randomly in the enemies front row. It explodes after 4 seconds and hits all enemy panels. Range: --- --- --- --- --- --- | X | X | X | X | X | X | M - Megaman --- --- --- --- --- --- X - Bomb hits | X | M | X | X | X | X | --- --- --- --- --- --- | X | X | X | X | X | X | --- --- --- --- --- --- 116. BoyBomb 1 Codes: C F S / Stars:* / Damage: 130 Element: Obstacle / MB: 30 Flinching? Yes. Description: A bomb is placed on your front column. Bomb damages all surrounding panels. It can also be pushed with an Airshot or WindRacket. Range: --- --- --- --- --- --- | | X | X | X | | | M - Megaman --- --- --- --- --- --- X - Bomb hits | M | X | Y | X | | | Y - Where bomb is placed --- --- --- --- --- --- | | X | X | X | | | --- --- --- --- --- --- 117. BoyBomb 2 Codes: H P W / Stars:** / Damage: 180 Element: Obstacle / MB: 40 Flinching? Yes. Description: A bomb is placed on your front column. Bomb damages all surrounding panels. It can also be pushed with an Airshot or WindRacket. Range: --- --- --- --- --- --- | | X | X | X | | | M - Megaman --- --- --- --- --- --- X - Bomb hits | M | X | Y | X | | | Y - Where bomb is placed --- --- --- --- --- --- | | X | X | X | | | --- --- --- --- --- --- 118. BoyBomb 3 Codes: B Q Y / Stars:*** / Damage: 230 Element: Obstacle / MB: 50 Flinching? Yes. Description: A bomb is placed on your front column. Bomb damages all surrounding panels. It can also be pushed with an Airshot or WindRacket. Range: --- --- --- --- --- --- | | X | X | X | | | M - Megaman --- --- --- --- --- --- X - Bomb hits | M | X | Y | X | | | Y - Where bomb is placed --- --- --- --- --- --- | | X | X | X | | | --- --- --- --- --- --- 119. Mine Codes: H P T / Stars:*** / Damage: 300 Element: Obstacle / MB: 42 Flinching? Yes. Description: Places a mine randomly underneath one of the opponents panels. Mine detonates if opponent steps on it. Range: Depends on where Mine is placed. 120. RockCube Codes: * / Stars:* / Damage: None Element: Obctacle / MB: 6 Flinching? No. Description: Places a Rockcube in front of Megaman. Can be shot with an Airshot or WindRacket for 200 damage. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Rockcube forms | | M | X | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 121. Wind Codes: * / Stars:** / Damage: None Element: Wind / MB: 10 Flinching? No. Description: Places a Wind in front of Megaman. It blows the enemies towards the backrow. Range: --- --- --- --- --- --- | | | | > | > | > | M - Megaman --- --- --- --- --- --- X - Wind forms | | M | X | > | > | > | > - Panels affected --- --- --- --- --- --- | | | | > | > | > | --- --- --- --- --- --- 122. Fan Codes: * / Stars:** / Damage: None Element: Wind / MB: 10 Flinching? No. Description: Places a Fan in front of Megaman. It sucks the enemies towards the frontrow. Range: --- --- --- --- --- --- | | | | < | < | < | M - Megaman --- --- --- --- --- --- X - Fan forms | | M | X | < | < | < | > - Panels affected --- --- --- --- --- --- | | | | < | < | < | --- --- --- --- --- --- 123. Fanfare Codes: F P Z * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Fanfare in front of Megaman. When it plays music, it makes Megaman invincible and cannot take damage. Range: Plays music and affects Megaman 124. Discord Codes: B J Q * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Discord in front of Megaman. When it plays music, it makes the opponent confused. Range: Plays music and affects opponent 125. Timpani Codes: A L V * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Timpani in front of Megaman. When it plays music, it makes the opponent unable to move. Range: Plays music and affects opponent 126. Silence Codes: C J N * / Stars:** / Damage: None Element: Obstacle / MB: 20 Flinching? No. Description: Places a Silence in front of Megaman. When it plays music, it makes the opponent blinded. Range: Plays music and affects opponent 127. RedFruit 1 Codes: E K Z / Stars:* / Damage: None Element: Recovery / MB: 24 Flinching? No. Description: An apple with numbers appears on a random panel. The person to hit the apple will gain 300 HP Recovery. Range: Placed on random panels. 128. RedFruit 2 Codes: F T W / Stars:** / Damage: None Element: Recovery / MB: 48 Flinching? No. Description: An apple with numbers appears on a random panel. The person to hit the apple will gain Invincibility for limited time. Range: Placed on random panels. 129. RedFruit 3 Codes: H O U / Stars:*** / Damage: None Element: Recovery / MB: 62 Flinching? No. Description: An apple with numbers appears on a random panel. The person to hit the apple will gain Fullsynchro. Range: Placed on random panels. 130. VDoll Codes: O T Z / Stars:**** / Damage: Depends Element: Obstacle / MB: 58 Flinching? Yes. Description: VDoll is thrown 3 spaces ahead. Damage done to VDoll is taken also by opponent. After VDolltakes one hit, it disappears off the field. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - VDoll lands | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 131. Guard 1 Codes: A D K * / Stars:* / Damage: 50 Element: Normal / MB: 4 Flinching? Yes. Description: Creates a temporary shield. If enemy hits it, it sends a shockwave back at him. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - Line of shockwave | | M | > | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 132. Guard 2 Codes: B L Q * / Stars:** / Damage: 100 Element: Normal / MB: 10 Flinching? Yes. Description: Creates a temporary shield. If enemy hits it, it sends a shockwave back at him. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - Line of shockwave | | M | > | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 133. Guard 3 Codes: C M S * / Stars:*** / Damage: 150 Element: Normal / MB: 16 Flinching? Yes. Description: Creates a temporary shield. If enemy hits it, it sends a shockwave back at him. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - Line of shockwave | | M | > | > | > | > | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 134. CurseShield 1 Codes: B F V / Stars:* / Damage: 130 Element: Normal / MB: 28 Flinching? Yes. Description: A Dominerd appears in front of Megaman. If its hit, it flies in front of the opponent and bits him. Range: Wherever the enemy is. 135. CurseShield 2 Codes: C M R / Stars:** / Damage: 160 Element: Normal / MB: 30 Flinching? Yes. Description: A Dominerd appears in front of Megaman. If its hit, it flies in front of the opponent and bits him. Range: Wherever the enemy is. 136. CurseShield 3 Codes: D O Z / Stars:*** / Damage: 190 Element: Normal / MB: 52 Flinching? Yes. Description: A Dominerd appears in front of Megaman. If its hit, it flies in front of the opponent and bits him. Range: Wherever the enemy is. 137. PanelOut Codes: * / Stars:* / Damage: None Element: Normal / MB: 4 Flinching? Yes. Description: Panel in front of Megaman becomes broken. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panel that becomes broken | | | M | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 138. DoubleCrack Codes: * / Stars:* / Damage: None Element: Normal / MB: 7 Flinching? Yes. Description: Two panels in front of Megaman becomes broken. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panels that becomes broken | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 139. TripleCrack Codes: * / Stars:* / Damage: None Element: Normal / MB: 10 Flinching? Yes. Description: Three panels in front of Megaman becomes broken. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Panels that becomes broken | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 140. Recover10 Codes: A C L * / Stars:* / Damage: None Element: Recovery / MB: 8 Flinching? No. Description: Megaman recovers 10 HP. Range: Automatically affects Megaman. 141. Recover30 Codes: C H L * / Stars:* / Damage: None Element: Recovery / MB: 16 Flinching? No. Description: Megaman recovers 30 HP. Range: Automatically affects Megaman. 142. Recover50 Codes: B H O * / Stars:* / Damage: None Element: Recovery / MB: 24 Flinching? No. Description: Megaman recovers 50 HP. Range: Automatically affects Megaman. 143. Recover80 Codes: B K O * / Stars:** / Damage: None Element: Recovery / MB: 32 Flinching? No. Description: Megaman recovers 80 HP. Range: Automatically affects Megaman. 144. Recover120 Codes: K / Stars:** / Damage: None Element: Recovery / MB: 40 Flinching? No. Description: Megaman recovers 120 HP. Range: Automatically affects Megaman. 145. Recover150 Codes: Q / Stars:*** / Damage: None Element: Recovery / MB: 48 Flinching? No. Description: Megaman recovers 150 HP. Range: Automatically affects Megaman. 146. Recover200 Codes: I / Stars:*** / Damage: None Element: Recovery / MB: 56 Flinching? No. Description: Megaman recovers 200 HP. Range: Automatically affects Megaman. 147. Recover300 Codes: Y / Stars:**** / Damage: None Element: Recovery / MB: 64 Flinching? No. Description: Megaman recovers 300 HP. Range: Automatically affects Megaman. 148. PanelGrab Codes: * / Stars:* / Damage: None Element: None / MB: 6 Flinching? Yes. Description: Megaman steals the opponents front panel in Megamans row. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Panel that is stolen | | M | | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 149. AreaGrab Codes: A L S * / Stars:** / Damage: None Element: None / MB: 8 Flinching? Yes. Description: Megaman steals the opponents front column. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Panels that are stolen | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 150. MetaGel Codes: F N T / Stars:**** / Damage: 120 Element: Aqua / MB: 52 Flinching? Yes. Description: Megaman steals the opponents frontmost panels, regardless of the shape the column is in. Range: --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Panels that are stolen | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- 151. GrabBnsh Codes: D L R / Stars:*** / Damage: 20 Element: Normal / MB: 24 Flinching? Yes. Description: Should be activated after losing your panels. It does 20 damage to all enemies for each panel stolen. Range: Attacks all enemies. 152. GrabRvng Codes: F N P / Stars:**** / Damage: 40 Element: Normal / MB: 48 Flinching? Yes. Description: Should be activated after losing your panels. It does 40 damage to all enemies for each panel stolen. Range: Attacks all enemies. 153. PanelReturn Codes * / Stars:** / Damage: None Element: Normal / MB: 14 Flinching? No. Description: All of Megamans panels return to normal. Range: Megamans panels. 154. DeathMatch 1 Codes: M P Z * / Stars:*** / Damage: None Element: Normal / MB: 34 Flinching? No. Description: Makes all panels on the field cracked. Range: All panels. 155. DeathMatch 2 Codes: H T W / Stars:*** / Damage: None Element: Normal / MB: 47 Flinching? No. Description: Makes all panels on the field broken. Range: All panels. 156. DeathMatch 3 Codes: A O V / Stars:**** / Damage: Infinite Element: Normal / MB: 62 Flinching? No. Description: Makes all panels on the field poison panels. Range: All panels. 157. Slowgauge Codes: H Q W * / Stars:*** / Damage: None Element: Normal/ MB: 69 Flinching? No. Description: Makes the custom gauge fill slower. Range: Custom Gauge 158. Fastgauge Codes: H Q W * / Stars:*** / Damage: None Element: Normal / MB: 32 Flinching? No. Description: Makes the custom gauge fill faster. Range: Custom Gauge 159. BusterUp Codes: * / Stars:** / Damage: None Element: Variable / MB: 5 Flinching? No. Description: Makes the Megamans buster attack +1. Range: Automatically affects Megaman. 160. Blinder Codes: A D H * / Stars:** / Damage: None Element: Invisibility / MB: 9 Flinching? No. Description: Makes the enemy blinded to you. The opponent can still hit you though. Also pulls enemy out of Invis. Range: Automatically affects the opponent. 161. Northwind Codes: D Q V * / Stars:*** / Damage: None Element: Wind / MB: 33 Flinching? No. Description: Gets rid of Auras and Barriers of the opponent. Range: Automatically affects the opponent. 162. HolyPanel Codes: A N U * / Stars:** / Damage: None Element: Normal / MB: 24 Flinching? No. Description: Megaman creates a Holy Panel in front of him. When standing on this panel, he takes half damage from enemy attacks. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Holy Panel formed | | M | X | | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 163. Invis Codes: * / Stars:*** / Damage: None Element: Invisibility / MB: 12 Flinching? No. Description: Megaman turns invisible. He is immune to all enemy attacks except for attack that super-pierce. Range: Automatically affects Megaman. 164. Barrier Codes: B L S * / Stars:** / Damage: None Element: Normal / MB: 7 Flinching? No. Description: Megaman puts up a 10 HP Barrier. While the Barrier is up, Megaman cannot be hurt (except by poison). Range: Automatically affects Megaman. 165. Barrier100 Codes: P / Stars:*** / Damage: None Element: Normal / MB: 27 Flinching? No. Description: Megaman puts up a 100 HP Barrier. While the Barrier is up, Megaman cannot be hurt (except by poison). Range: Automatically affects Megaman. 166. Barrier200 Codes: W / Stars:**** / Damage: None Element: Normal / MB: 47 Flinching? No. Description: Megaman puts up a 200 HP Barrier. While the Barrier is up, Megaman cannot be hurt (except by poison). Range: Automatically affects Megaman. 167. BubbleWrap Codes: Y / Stars:*** / Damage: None Element: Aqua / MB: 35 Flinching? No. Description: A 1 HP Aura is put up. It regenerates from time to time. But if hit with an Elec attack, it goes right through and the aura does not regenerate anymore. Range: Automatically affects Megaman. 168. AntiFire Codes: E K T * / Stars:*** / Damage: 200 Element: Fire / MB: 58 Flinching? Yes. Description: Press A to activate. When an opponent uses a Fire chip, the attack doesnt hit you, but rather he takes damage. Range: Automatically hits opponent. 169. AntiAqua Codes: D G Q * / Stars:*** / Damage: 200 Element: Aqua / MB: 54 Flinching? Yes. Description: Press A to activate. When an opponent uses an Aqua chip, the attack doesnt hit you, but rather he takes damage. Range: Automatically hits opponent. 170. AntiElec Codes: A N Y * / Stars:*** / Damage: 200 Element: Elec / MB: 59 Flinching? Yes. Description: Press A to activate. When an opponent uses a Elec chip, the attack doesnt hit you, but rather he takes damage. Range: Automatically hits opponent. 171. AntiWood Codes: M S Z * / Stars:*** / Damage: 200 Element: Wood / MB: 55 Flinching? Yes. Description: Press A to activate. When an opponent uses a Wood chip, the attack doesnt hit you, but rather he takes damage. Range: Automatically hits opponent. 172. AntiDmg Codes: C F M * / Stars:*** / Damage: 120 Element: Invisibility / MB: 31 Flinching? Yes. Description: Press A to activate. When HIT by an opponents attack, a doll appears and Megaman throws a shuriken at the opponent. Range: Throws at opponent wherever he is. 173. AntiSword Codes: D O R / Stars:*** / Damage: 100 Element: Sword / MB: 43 Flinching? Yes. Description: Press A to activate. When an opponent HITS you with Sword chip, the attack doesnt hit you, but rather he takes damage. Range: Automatically hits opponent. 174. AntiNavi Codes: M T V / Stars:**** / Damage: Depends Element: Normal / MB: 44 Flinching? Yes. Description: Press A to activate. When an opponent uses a Navi chip, the attack doesnt hit you, but rather the navi hits the opponent. Range: Automatically hits opponent. 175. AntiRecover Codes: B J P / Stars:*** / Damage: None Element: Normal / MB: 37 Flinching? Yes. Description: Press A to activate. When an opponent uses a Recovery chip, the opponent doesnt recover, but rather the amount of recovery becomes damage. Range: Automatically hits opponent. 176. CopyDamage Codes: * / Stars:** / Damage: None Element: Aiming / MB: 12 Flinching? No. Description: Press A and a circle outlines an enemy in CopyDamages line of fire. The next attack that does damage to another enemy, does damage also to the enemy with the circle on him. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - CopyDmg's Line of fire | | M | > | > | > | O | O - Enemy with circle --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 177. LifeSynchro Codes: B R S * / Stars:** / Damage: None Element: Aiming / MB: 12 Flinching? No. Description: Press A and a circle outlines an enemy in LifeSynchro's line of fire. All enemies HPs are dropped to the HP of the outlines enemy. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- > - LifeSynchro Line of fire | | M | > | > | O | | O - Enemy with circle --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 178. Attack +10 Codes: * / Stars:* / Damage: None Element: Variable / MB: 6 Flinching? No. Description: Adds 10 more damage to a chips attack. Range: Previously selected offensive chip. 179. Navi +20 Codes: * / Stars:*** / Damage: None Element: Variable / MB: 36 Flinching? No. Description: Adds 20 more damage to a navi chips attack. Range: Previously selected navi chip. 180. Colorpoint Codes: * / Stars:** / Damage: None Element: Variable / MB: 25 Flinching? No. Description: Megaman sacrifices front 3 panels. Next Offensive chips attack gets a +10 boost for each panel sacrificed. Does not work on broken panels. Range: Next offensive chip. ============================================================== ============================================================== 7. All the info you need on Mega Chips [MEGAS] ============================================================== Here is everything you need to know on all the Mega Chips in the game. 001. SuperVulcan Codes: S / Stars:**** / Damage: 10 Element: Normal / MB: 75 Flinching? No. Description: Megaman shoots 12 Rapid fire shots in a straight line, each dealing 10 dmg. Also damages the panel behind. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | Y | Y - Also hit --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 002. NeoVarSword Codes: V / Stars:***** / Damage: 240 Element: Sword / MB: 74 Flinching? Yes. Description: By holding down A and inputting a button combo,NeoVarSword becomes a different sword with a different range. Range: Button Combos: CrossSlash: Down, Right, Up DoubleLifeSword: Up, B, Down, B, Up, B PiercingSonicBoom: Left, B, Right, B 003. Shotstar Codes: R / Stars:***** / Damage: 40 Element: Fire / MB: 73 Flinching? Yes. Description: 24 Meteors come flying down into the enemies area, hitting random panels. Range: Random in Enemies Area. 004. Numberball Codes: N * / Stars:**** / Damage: ??? Element: Normal / MB: 69 Flinching? Yes. Description: Numberball deals damage equal to last two digits in your HP. It sends 5 Balls out each dealing that much damage, in a straight line. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 005. Guardian Codes: O / Stars:**** / Damage: 200 Element: Obstacle / MB: 64 Flinching? Yes. Description: A Guardian statue is placed on the field. If a player hits it with an attack, the Guardian will deal 200 super-piercing damage to the player. Range: Guardian will hit player on the field regardless of position. 006. Jealousy Codes: J / Stars:**** / Damage: 80 Element: Normal / MB: 35 Flinching? Yes. Description: Jealousy breaks all of the opponent chips and deals 80 damage per chip broken to the opponent. Range: Automatically affects opponent. 007. Poltergeist Codes: P / Stars:**** / Damage: 150 Element: Normal / MB: 40 Flinching? Yes. Description: Throws all obstacles on the field at opponent for 150 damage per obstacle. Range: Automatically works. 008. BugFix Codes: H * / Stars:**** / Damage: None Element: Normal / MB: 62 Flinching? No. Description: Fixes all bugs Megaman has. It cannot be used by Dark Megaman. Range: Automatically works. 009. Fullcust Codes: * / Stars:**** / Damage: None Element: Normal / MB: 45 Flinching? No. Description: Increases the speed at which the Custom gauge fills. Range: Automatically works. 010. LifeAura Codes: D / Stars:***** / Damage: None Element: Normal / MB: 70 Flinching? No. Description: An 200 HP aura surrounds Megaman. Aura cannot be broken unless an attack of at least 200 damage is done. Range: Automatically works. 011. Sanctuary Codes: S / Stars:**** / Damage: None Element: Normal / MB: 62 Flinching? No. Description: Turns all panels on Megaman's side of the field into holy panels. While Megaman stands on them, he takes half-damage from enemy attacks. Range: Automatically works. 012. Attack +30 Codes: * / Stars:**** / Damage: None Element: Variable / MB: 66 Flinching? No. Description: Adds 30 damage to the previously selected attack chip. Range: Previously selected offensive chip. 013. DoublePoint Codes: * / Stars:**** / Damage: None Element: Variable / MB: 50 Flinching? No. Description: Megaman sacrifices front 3 panels. Next Offensive chips attack gets a +20 boost for each panel sacrificed. Does not work on broken panels. Range: Next offensive chip. 014. Muramasa Codes: M / Stars:***** / Damage: ??? Element: Sword / MB: 81 Flinching? Yes. Description: Deals damage equal to the amount of damage lost from your MAX HP. Dark Megaman only. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | | M | X | | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 015. Anubis Codes: A / Stars:***** / Damage: None Element: Obstacle / MB: 86 Flinching? No. Description: Summons a 100HP Anubis Statue in front of Megaman. Each enemy is drained 10 HP per second. Dark Megaman only. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Target hit | | M | A | X | X | X | A - Anubis Statue --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 016. BlackWing Codes: W / Stars:**** / Damage: 20 Element: Normal / MB: 58 Flinching? Yes. Description: Multiple bats fly down each column in the enemies area. Dark Megaman only. Range: --- --- --- --- --- --- | | | | V | V | V | M - Megaman --- --- --- --- --- --- V - Target hit | | M | | V | V | V | --- --- --- --- --- --- | | | | V | V | V | --- --- --- --- --- --- 017. JusticeOne Codes: J / Stars:***** / Damage: 280 Element: Break / MB: 90 Flinching? Yes. Description: A fist flys into the enemies area hitting all enemies and cracking all enemy panels. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | X | X | X | --- --- --- --- --- --- | | | | X | X | X | --- --- --- --- --- --- 018. Z-Saber Codes: Z / Stars:***** / Damage: 100 Element: Sword / MB: 80 Flinching? No. Description: Megaman uses a triple sword slash. He uses a LongSword, then WideSword, then a HeroSword. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | | M | X | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- Then... --- --- --- --- --- --- | | | | X | | | M - Megaman --- --- --- --- --- --- X - Target hit | | | M | X | | | --- --- --- --- --- --- | | | | X | | | --- --- --- --- --- --- Then... --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | | M | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 019. Roll Codes: R / Stars:*** / Damage: 20 Element: Recovery / MB: 20 Flinching? Yes. Description: Roll goes to closest enemy and hits three times, and then heals some of Megaman's HP. Range: Automatically hits. 020. RollSP Codes: R / Stars:**** / Damage: ??? Element: Recovery / MB: 60 Flinching? Yes. Description: Roll goes to closest enemy and hits three times, and then heals some of Megaman's HP. Does even more damage depending on the amount of holy panels on the field. Range: Automatically hits. 021. RollDS Codes: R / Stars:**** / Damage: ??? Element: Recovery / MB: 60 Flinching? Yes. Description: Roll goes to closest enemy and hits three times, and then heals some of Megaman's HP. Range: Automatically hits. 022. Blues Codes: B / Stars:*** / Damage: 130 Element: Sword / MB: 54 Flinching? Yes. Description: Blues goes to all enemies and hits with a WideSword. Range: Blues automatically goes up to all enemies. 023. BluesSP Codes: B / Stars:**** / Damage: 150 + Element: Sword / MB: 79 Flinching? Yes. Description: Blues goes to all enemies and hits with a WideSword. The chip does even more damage depending on how fast you delete the SP version. Range: Blues automatically goes up to all enemies. 024. BluesDS Codes: B / Stars:**** / Damage: ??? Element: Sword / MB: 79 Flinching? Yes. Description: Blues goes to all enemies and hits with a WideSword. Range: Blues automatically goes up to all enemies. 025. Gyroman Codes: G / Stars:*** / Damage: 80 Element: Normal / MB: 32 Flinching? Yes. Description: Gyroman drops bombs, on one row, on each column of the enemy area. *Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on only one enemy. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 026. GyromanSP Codes: G / Stars:**** / Damage: 90 + Element: Normal / MB: 66 Flinching? Yes. Description: Gyroman drops bombs, on one row, on each column of the enemy area. Does even more damage depending on how fast you delete the SP version. *Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on only one enemy. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 027. GyromanDS Codes: G / Stars:**** / Damage: ??? Element: Normal / MB: 66 Flinching? Yes. Description: Gyroman drops bombs, on one row, on each column of the enemy area. *Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on only one enemy. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Target hit | | M | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 028. Searchman Codes: S / Stars:*** / Damage: 20 Element: Aiming / MB: 42 Flinching? Yes. Description: A target is sent out and it scopes all panels in the enemy’s area. Press the A button again to stop the target and fire. If you press A and B, it will break any chips the enemy has equipped. Range: Entire enemy area. 029. SearchmanSP Codes: S / Stars:**** / Damage: 25 + Element: Aiming / MB: 72 Flinching? Yes. Description: A target is sent out and it scopes all panels in the enemy’s area. Press the A button again to stop the target and fire. If you press A and B, it will break any chips the enemy has equipped. Does more damage depending on how fast you delete the SP version. Range: Entire enemy area. 030. SearchmanDS Codes: S / Stars:**** / Damage: ??? Element: Aiming / MB: 72 Flinching? Yes. Description: A target is sent out and it scopes all panels in the enemy’s area. Press the A button again to stop the target and fire. If you press A and B, it will break any chips the enemy has equipped. Range: Entire enemy area. 031. Napalmman Codes: N / Stars:*** / Damage: 120 Element: Fire / MB: 38 Flinching? Yes. Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes to hit all surrounding panels for damage. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Napalmman --- --- --- --- --- --- X - Napalmbomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 032. NapalmmanSP Codes: N / Stars:**** / Damage: 150 Element: Fire / MB: 72 Flinching? Yes. Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes to hit all surrounding panels for damage. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Napalmman --- --- --- --- --- --- X - Napalmbomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 033. NapalmmanDS Codes: N / Stars:**** / Damage: ??? Element: Fire / MB: 72 Flinching? Yes. Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes to hit all surrounding panels for damage. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Napalmman --- --- --- --- --- --- X - Napalmbomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 034. Magnetman Codes: M / Stars:*** / Damage: 90 Element: Elec / MB: 25 Flinching? Yes. Description: Magnetman appears and tackles the opponent in that row. If two columns are empty in back of the opponent, another Magnetman would form and hit a second time for double damage. Range: --- --- --- --- --- --- | | | | | | | M - Magnetman --- --- --- --- --- --- X - Enemy | | M | > | X | < | M | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 035. MagnetmanSP Codes: M / Stars:**** / Damage: 100 Element: Elec / MB: 75 Flinching? Yes. Description: Magnetman appears and tackles the opponent in that row. If two columns are empty in back of the opponent, another Magnetman would form and hit a second time for double damage. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | | | M - Magnetman --- --- --- --- --- --- X - Enemy | | M | > | X | < | M | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 036. MagnetmanDS Codes: M / Stars:**** / Damage: ??? Element: Elec / MB: 75 Flinching? Yes. Description: Magnetman appears and tackles the opponent in that row. If two columns are empty in back of the opponent, another Magnetman would form and hit a second time for double damage. Range: --- --- --- --- --- --- | | | | | | | M - Magnetman --- --- --- --- --- --- X - Enemy | | M | > | X | < | M | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 037. Meddy Codes: M / Stars:*** / Damage: 80 Element: Normal / MB: 36 Flinching? Yes. Description: Meddy appears and throw two pills randomly on two panels. Depending on how the pills land, the adjacent panels will be hit. Range: --- --- --- --- --- --- | | | | | | | | M - Meddy --- --- --- --- --- --- X - Enemy | | M | | - | X | | | - Pill that hits top and bottom --- --- --- --- --- --- - - Pill that hits right and left | | | | | | | --- --- --- --- --- --- 038. MeddySP Codes: M / Stars:**** / Damage: 100 Element: Normal / MB: 63 Flinching? Yes. Description: Meddy appears and throw two pills randomly on two panels. Depending on how the pills land, the adjacent panels will be hit. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | | | | M - Meddy --- --- --- --- --- --- X - Enemy | | M | | - | X | | | - Pill that hits top and bottom --- --- --- --- --- --- - - Pill that hits right and left | | | | | | | --- --- --- --- --- --- 039. MeddyDS Codes: M / Stars:**** / Damage: ??? Element: Normal / MB: 63 Flinching? Yes. Description: Meddy appears and throw two pills randomly on two panels. Depending on how the pills land, the adjacent panels will be hit. Range: --- --- --- --- --- --- | | | | | | | | M - Meddy --- --- --- --- --- --- X - Enemy | | M | | - | X | | | - Pill that hits top and bottom --- --- --- --- --- --- - - Pill that hits right and left | | | | | | | --- --- --- --- --- --- 040. Colonel Codes: C / Stars:*** / Damage: 160 Element: Normal / MB: 39 Flinching? Yes. Description: Colonel appears and hit the enemy in the same row. The enemy above- right and left to it, is also hit. Range: --- --- --- --- --- --- | | | | | X | | C - Colonel --- --- --- --- --- --- X - Targets hit | | C | | X | | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 041. ColonelSP Codes: C / Stars:**** / Damage: 200 Element: Normal / MB: 75 Flinching? Yes. Description: Colonel appears and hit the enemy in the same row. The enemy above- right and left to it, is also hit. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | X | | C - Colonel --- --- --- --- --- --- X - Targets hit | | C | | X | | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 042. ColonelDS Codes: C / Stars:**** / Damage: ??? Element: Normal / MB: 75 Flinching? Yes. Description: Colonel appears and hit the enemy in the same row. The enemy above- right and left to it, is also hit. Range: --- --- --- --- --- --- | | | | | X | | C - Colonel --- --- --- --- --- --- X - Targets hit | | C | | X | | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 043. Shadowman Codes: S / Stars:*** / Damage: 40 Element: Normal / MB: 50 Flinching? Yes. Description: 3 Shadowmen appear on the column you activated it on and each throw a shiruken at an opponent on the correspnding row. If there is no opponent on that row, the shiruken is thrown on another row with an opponent. Range: --- --- --- --- --- --- | | S | | | X | | S - Shadowman --- --- --- --- --- --- X - Targets hit | | S | | X | | | --- --- --- --- --- --- | | S | | | | X | --- --- --- --- --- --- 044. ShadowmanSP Codes: S / Stars:**** / Damage: 45 Element: Normal / MB: 80 Flinching? Yes. Description: 3 Shadowmen appear on the column you activated it on and each throw a shiruken at an opponent on the correspnding row. If there is no opponent on that row, the shiruken is thrown on another row with an opponent. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | S | | | X | | S - Shadowman --- --- --- --- --- --- X - Targets hit | | S | | X | | | --- --- --- --- --- --- | | S | | | | X | --- --- --- --- --- --- 045. ShadowmanDS Codes: S / Stars:**** / Damage: ??? Element: Normal / MB: 80 Flinching? Yes. Description: 3 Shadowmen appear on the column you activated it on and each throw a shiruken at an opponent on the correspnding row. If there is no opponent on that row, the shiruken is thrown on another row with an opponent. Range: --- --- --- --- --- --- | | S | | | X | | S - Shadowman --- --- --- --- --- --- X - Targets hit | | S | | X | | | --- --- --- --- --- --- | | S | | | | X | --- --- --- --- --- --- 046. Numberman Codes: N / Stars:*** / Damage: 30 Element: Normal / MB: 33 Flinching? Yes. Description: Numberman appears and throw a dice bomb on a random panel in the enemies field. The damage is multiplied by the number rolled and hits all surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Numberman --- --- --- --- --- --- X - DiceBomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 047. NumbermanSP Codes: N / Stars:**** / Damage: 40 Element: Normal / MB: 66 Flinching? Yes. Description: Numberman appears and throw a dice bomb on a random panel in the enemies field. The damage is multiplied by the number rolled and hits all surrounding panels. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Numberman --- --- --- --- --- --- X - DiceBomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 048. NumbermanDS Codes: N / Stars:**** / Damage: ??? Element: Normal / MB: 66 Flinching? Yes. Description: Numberman appears and throw a dice bomb on a random panel in the enemies field. The damage is multiplied by the number rolled and hits all surrounding panels. Range: --- --- --- --- --- --- | | | | Y | Y | Y | N - Numberman --- --- --- --- --- --- X - DiceBomb lands | N | | | Y | X | Y | Y - Panels Hit --- --- --- --- --- --- | | | | Y | Y | Y | --- --- --- --- --- --- 049. Tomahawkman Codes: T / Stars:*** / Damage: 140 Element: Wood / MB: 43 Flinching? Yes. Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range) area in front of him. Range: --- --- --- --- --- --- | | | | X | X | | T - Tomahawkman --- --- --- --- --- --- X - Targets hit | | | T | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 050. TomahawkmanSP Codes: T / Stars:**** / Damage: 180 Element: Wood / MB: 81 Flinching? Yes. Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range) area in front of him. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | X | X | | T - Tomahawkman --- --- --- --- --- --- X - Targets hit | | | T | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 051. TomahawkmanDS Codes: T / Stars:**** / Damage: ??? Element: Wood / MB: 81 Flinching? Yes. Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range) area in front of him. Range: --- --- --- --- --- --- | | | | X | X | | T - Tomahawkman --- --- --- --- --- --- X - Targets hit | | | T | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 052. Knightman Codes: K / Stars:*** / Damage: 170 Element: Break / MB: 50 Flinching? Yes. Description: Knightman appears and swings his mace, hitting all panels around him once. Range: --- --- --- --- --- --- | X | X | X | | | | K - Knightman --- --- --- --- --- --- X - Targets hit | X | K | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 053. KnightmanSP Codes: K / Stars:**** / Damage: 220 Element: Break / MB: 90 Flinching? Yes. Description: Knightman appears and swings his mace, hitting all panels around him once. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | X | X | X | | | | K - Knightman --- --- --- --- --- --- X - Targets hit | X | K | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 054. KnightmanDS Codes: K / Stars:**** / Damage: ??? Element: Break / MB: 90 Flinching? Yes. Description: Knightman appears and swings his mace, hitting all panels around him once. Range: --- --- --- --- --- --- | X | X | X | | | | K - Knightman --- --- --- --- --- --- X - Targets hit | X | K | X | | | | --- --- --- --- --- --- | X | X | X | | | | --- --- --- --- --- --- 055. Toadman Codes: T / Stars:*** / Damage: 80 Element: Elec / MB: 53 Flinching? No. Description: Toadman appears and shoots a melody note that homes onto the opponent and paralyzes him. Range: Homes onto opponent. 056. ToadmanSP Codes: T / Stars:**** / Damage: 120 Element: Elec / MB: 69 Flinching? No. Description: Toadman appears and shoots a melody note that homes onto the opponent and paralyzes him. Does even more damage depending on how fast you delete the SP Navi. Range: Homes onto opponent. 057. ToadmanDS Codes: T / Stars:**** / Damage: ??? Element: Elec / MB: 69 Flinching? No. Description: Toadman appears and shoots a melody note that homes onto the opponent and paralyzes him. Range: Homes onto opponent. 058. Blizzardman Codes: B / Stars:*** / Damage: 100 Element: Aqua / MB: 27 Flinching? Yes. Description: Blizzardman appears and rolls a giant snowball down the row. The snowball does more damage for each obstacle it picks up down the row, on the way to the opponent. Range: --- --- --- --- --- --- | | | | | | | B - Blizzardman --- --- --- --- --- --- X - Targets hit | | B | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 059. BlizzardmanSP Codes: B / Stars:**** / Damage: 130 Element: Aqua / MB: 55 Flinching? Yes. Description: Blizzardman appears and rolls a giant snowball down the row. The snowball does more damage for each obstacle it picks up down the row, on the way to the opponent.Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | | | B - Blizzardman --- --- --- --- --- --- X - Targets hit | | B | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 060. BlizzardmanDS Codes: B / Stars:**** / Damage: ??? Element: Aqua / MB: 55 Flinching? Yes. Description: Blizzardman appears and rolls a giant snowball down the row. The snowball does more damage for each obstacle it picks up down the row, on the way to the opponent. Range: --- --- --- --- --- --- | | | | | | | B - Blizzardman --- --- --- --- --- --- X - Targets hit | | B | | X | X | X | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 061. Shademan Codes: S / Stars:*** / Damage: 120 Element: Normal / MB: 44 Flinching? Yes. Description: Shadmeman appears and hits the panel in front of him, as well as the entire next column. If you press down, down-right, and right while he does the attack the enemy will be paralyzed. If you press down, down-left, and left to confuse the enemy. Range: --- --- --- --- --- --- | | | | | X | | S - Shademan --- --- --- --- --- --- X - Targets hit | | | S | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 062. ShademanSP Codes: S / Stars:**** / Damage: 140 Element: Normal / MB: 74 Flinching? Yes. Description: Shadmeman appears and hits the panel in front of him, as well as the entire next column. If you press down, down-right, and right while he does the attack the enemy will be paralyzed. If you press down, down-left, and left to confuse the enemy. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | X | | S - Shademan --- --- --- --- --- --- X - Targets hit | | | S | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 063. ShademanDS Codes: S / Stars:**** / Damage: ??? Element: Normal / MB: 74 Flinching? Yes. Description: Shadmeman appears and hits the panel in front of him, as well as the entire next column. If you press down, down-right, and right while he does the attack the enemy will be paralyzed. If you press down, down-left, and left to confuse the enemy. Range: --- --- --- --- --- --- | | | | | X | | S - Shademan --- --- --- --- --- --- X - Targets hit | | | S | X | X | | --- --- --- --- --- --- | | | | | X | | --- --- --- --- --- --- 064. Cloudman Codes: C / Stars:*** / Damage: 50 Element: Elec / MB: 60 Flinching? No. Description: Cloudman appears and forms clouds for every panel on a row behind all enemies. Each cloud shoots a Thunderball down the row at the enemy, paralyzing the opponent. Range: --- --- --- --- --- --- | | | | | | | C - Cloudman --- --- --- --- --- --- X - Targets hit | | C | | X | O | O | O - Clouds formed --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 065. CloudmanSP Codes: C / Stars:**** / Damage: 60 Element: Elec / MB: 74 Flinching? No. Description: Cloudman appears and forms clouds for every panel on a row behind all enemies. Each cloud shoots a Thunderball down the row at the enemy, paralyzing the opponent. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | | | | | C - Cloudman --- --- --- --- --- --- X - Targets hit | | C | | X | O | O | O - Clouds formed --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 066. CloudmanDS Codes: C / Stars:**** / Damage: ??? Element: Elec / MB: 74 Flinching? No. Description: Cloudman appears and forms clouds for every panel on a row behind all enemies. Each cloud shoots a Thunderball down the row at the enemy, paralyzing the opponent. Range: --- --- --- --- --- --- | | | | | | | C - Cloudman --- --- --- --- --- --- X - Targets hit | | C | | X | O | O | O - Clouds formed --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 067. Cosmoman Codes: C / Stars:*** / Damage: 70 Element: Normal / MB: 50 Flinching? Yes. Description: Cosmoman appears and throws three Meteors at the opponents. If there were obstcles on your side of the field, a max of two of them would also be thrown at the opponent. Range: Auto-Locks on opponent. 068. CosmomanSP Codes: C / Stars:**** / Damage: 80 Element: Normal / MB: 80 Flinching? Yes. Description: Cosmoman appears and throws three Meteors at the opponents. If there were obstcles on your side of the field, a max of two of them would also be thrown at the opponent. Does even more damage depending on how fast you delete the SP Navi. Range: Auto-Locks on opponent. 069. CosmomanDS Codes: C / Stars:**** / Damage: ??? Element: Normal / MB: 80 Flinching? Yes. Description: Cosmoman appears and throws three Meteors at the opponents. If there were obstcles on your side of the field, a max of two of them would also be thrown at the opponent. Range: Auto-Locks on opponent. 070. Swallowman Codes: S / Stars:*** / Damage: 140 Element: Normal / MB: 45 Flinching? Yes. Description: Swallowman appears and flies around in "lower-case alpha" pattern. Range: --- --- --- --- --- --- | 9 | | 3 | 4 | | | S - Swallowman (Also hits 2 and 8) --- --- --- --- --- --- 1-9 - Order of hits | | S | | | 5 | | --- --- --- --- --- --- | 1 | | 7 | 6 | | | --- --- --- --- --- --- 071. SwallowmanSP Codes: S / Stars:**** / Damage: 170 Element: Normal / MB: 77 Flinching? Yes. Description: Swallowman appears and flies around in "lower-case alpha" pattern. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | 9 | | 3 | 4 | | | S - Swallowman (Also hits 2 and 8) --- --- --- --- --- --- 1-9 - Order of hits | | S | | | 5 | | --- --- --- --- --- --- | 1 | | 7 | 6 | | | --- --- --- --- --- --- 072. SwallowmanDS Codes: S / Stars:**** / Damage: ??? Element: Normal / MB: 77 Flinching? Yes. Description: Swallowman appears and flies around in "lower-case alpha" pattern. Range: --- --- --- --- --- --- | 9 | | 3 | 4 | | | S - Swallowman (Also hits 2 and 8) --- --- --- --- --- --- 1-9 - Order of hits | | S | | | 5 | | --- --- --- --- --- --- | 1 | | 7 | 6 | | | --- --- --- --- --- --- 073. Footman Codes: F / Stars:*** / Damage: 100 Element: Normal / MB: 46 Flinching? Yes. Description: Footman appears and runs in a diagnol motion, up and down. If he manages to reach the end of the field without hitting an enemy, he will deal damage to the whole enemy field. Range: --- --- --- --- --- --- | | | 1 | | | | F - Footman --- --- --- --- --- --- 1-4 - Movement of Footman | | F | | 2 | | 4 | --- --- --- --- --- --- | | | | | 3 | | --- --- --- --- --- --- 074. FootmanSP Codes: F / Stars:**** / Damage: 150 Element: Normal / MB: 72 Flinching? Yes. Description: Footman appears and runs in a diagnol motion, up and down. If he manages to reach the end of the field without hitting an enemy, he will deal damage to the whole enemy field. Does even more damage depending on how fast you delete the SP Navi. Range: --- --- --- --- --- --- | | | 1 | | | | F - Footman --- --- --- --- --- --- 1-4 - Movement of Footman | | F | | 2 | | 4 | --- --- --- --- --- --- | | | | | 3 | | --- --- --- --- --- --- 075. FootmanDS Codes: F / Stars:**** / Damage: ??? Element: Normal / MB: 72 Flinching? Yes. Description: Footman appears and runs in a diagnol motion, up and down. If he manages to reach the end of the field without hitting an enemy, he will deal damage to the whole enemy field. Range: --- --- --- --- --- --- | | | 1 | | | | F - Footman --- --- --- --- --- --- 1-4 - Movement of Footman | | F | | 2 | | 4 | --- --- --- --- --- --- | | | | | 3 | | --- --- --- --- --- --- 076. Django Codes: D / Stars:*** / Damage: ??? Element: Normal / MB: 40 Flinching? Yes. Description: Django appears and puts the nearest enemy in his row in a coffin. Rocks then drop hitting panels on top, below, right, and left of the coffin. Then "light" damage is dealt to every panel surrounding the coffin, and the coffin itself. This "light" damage is increased if Lan is outside. Range: --- --- --- --- --- --- | | | | Y | X | Y | D - Django --- --- --- --- --- --- C - Coffin | | D | | X | C | X | X - Hit by rocks and "light" damage --- --- --- --- --- --- Y - Hit by "light" damage | | | | Y | X | Y | --- --- --- --- --- --- 077. DjangoSP Codes: D / Stars:**** / Damage: ??? Element: Normal / MB: 68 Flinching? Yes. Description: Django appears and puts the nearest enemy in his row in a coffin. Rocks then drop hitting panels on top, below, right, and left of the coffin. Then "light" damage is dealt to every panel surrounding the coffin, and the coffin itself. This "light" damage is increased if Lan is outside. Range: --- --- --- --- --- --- | | | | Y | X | Y | D - Django --- --- --- --- --- --- C - Coffin | | D | | X | C | X | X - Hit by rocks and "light" damage --- --- --- --- --- --- Y - Hit by "light" damage | | | | Y | X | Y | --- --- --- --- --- --- 078. DjangoDS Codes: D / Stars:**** / Damage: ??? Element: Normal / MB: 68 Flinching? Yes. Description: Django appears and puts the nearest enemy in his row in a coffin. Rocks then drop hitting panels on top, below, right, and left of the coffin. Then "light" damage is dealt to every panel surrounding the coffin, and the coffin itself. This "light" damage is increased if Lan is outside. Range: --- --- --- --- --- --- | | | | Y | X | Y | D - Django --- --- --- --- --- --- C - Coffin | | D | | X | C | X | X - Hit by rocks and "light" damage --- --- --- --- --- --- Y - Hit by "light" damage | | | | Y | X | Y | --- --- --- --- --- --- ============================================================== ============================================================== 8. All the info you need on Giga Chips [GIGAS] ============================================================== Here is everything you need to know on all the Giga chips in the game. 001. DeltaRayEdge Codes: Z / Stars:***** / Damage: 220 Element: Sword / MB: 82 Flinching? Yes. Description: Blues appears and slashes the opponent with a Widesword. If you press A after he slashes the enemy, but BEFORE he teleports, he will slash again. Do it one more time, and Protoman will do a final slash and make a Delta Symbol. Enemy must be either on the front center panel, or the center panel, in order to make all three hits. Range: --- --- --- --- --- --- | | | | | 2 | | B - Blues and first hit --- --- --- --- --- --- X - Enemy | | | B | X | | | 2-3 - Second and third hits --- --- --- --- --- --- | | | | | 3 | | --- --- --- --- --- --- 002. GiantHook Codes: G / Stars:***** / Damage: 240 Element: Break / MB: 92 Flinching? Yes. Description: Giant Hook hits the first two enemy columns, then hits the last two columns. Range: --- --- --- --- --- --- | | | | 1 | 2 | 1 | M - Megaman --- --- --- --- --- --- 1 - Columns hit once | | M | | 1 | 2 | 1 | 2 - Column hit twice --- --- --- --- --- --- | | | | 1 | 2 | 1 | --- --- --- --- --- --- 003. Forte Codes: F / Stars:***** / Damage: 60 Element: Normal / MB: 95 Flinching? Yes. Description: Forte appears and hits every enemy panel 8 times, each hit being 60 damage. Range: Hits whole enemy field. 004. Holydream Codes: H / Stars:***** / Damage: 50 Element: Normal / MB: 92 Flinching? No. Description: Megaman hit’s the target ahead, and fires multiple shots for each holy panel on the field. The damage is increased by 50 per Holy Panel on the field. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Enemy hit | | M | > | > | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 005. BugCurse Codes: C / Stars:***** / Damage: None Element: Normal / MB: 73 Flinching? No. Description: Enemies are given many bugs and glitches in their programs. Range: Automatically happens. 006. DeathPhoenix Codes: D / Stars:***** / Damage: 150 Element: Normal / MB: 93 Flinching? Yes. Description: Many "Worm-Like" things come up from the ground and hit random panels all over the field. Then, the last Navi used is summoned and used again on the enemy. Range: Automatically happens. 001. CrossSlash Codes: C / Stars:***** / Damage: 220 Element: Normal / MB: 90 Flinching? Yes. Description: Colonel appears and hits enemy area in an X-cross pattern. Range: --- --- --- --- --- --- | | | | Y | | Y | C - Colonel --- --- --- --- --- --- X - Enemy hit | | C | | | X | | Y - Panels also hit --- --- --- --- --- --- | | | | Y | | Y | --- --- --- --- --- --- 002. MeteoKnucle Codes: M / Stars:***** / Damage: 100 Element: Break / MB: 90 Flinching? Yes. Description: 15 fists rain down on random enemy panels, cracking and breaking the panels they hit. Range: Hits whole enemy field. 003. ForteAnother Codes: F / Stars:***** / Damage: 160 Element: Normal / MB: 95 Flinching? Yes. Description: Forte appears and sends out Four Hells Rolling wheels. They basically go across all panels and home in one enemies. A single enemy can get hit up to 4 times. Any obstacles that are in the way will put a complete stop to the Hells Rolling Wheel. Range: --- --- --- --- --- --- | | | | X | O | | F - Forte --- --- --- --- --- --- X - Hells Rollin Wheel | | F | | X | X | Y | Y - Enemy hit --- --- --- --- --- --- O - Potential Obstacle stopping the attack | | | | X | X | X | --- --- --- --- --- --- 004. OmegaRocket Codes: R / Stars:***** / Damage: 270 Element: Normal / MB: 89 Flinching? Yes. Description: A Rocket appears in your center backrow and it shot forward. When it hits an opponent, it will create a 3x3 explosion, hurting all enemies on those panels. If it goes off the screen, then it will hit the last two columns. Range: --- --- --- --- --- --- | | | | X | X | X | M - Megaman --- --- --- --- --- --- X - Explosion | R | M | | X | Y | X | Y - Enemy --- --- --- --- --- --- R - OmegaRocket | | | | X | X | X | --- --- --- --- --- --- 005. BugCharge Codes: B / Stars:***** / Damage: 200 Element: Normal / MB: 77 Flinching? Yes. Description: Can only be used by DarkMegaman. Megaman uses a Gospel Cannon to fire a shot at the opponent for each Dark Chip used in that battle, plus the initial shot. Range: --- --- --- --- --- --- | | | | | | | M - Megaman --- --- --- --- --- --- X - Enemy hit | | M | > | > | X | | --- --- --- --- --- --- | | | | | | | --- --- --- --- --- --- 006. Phoenix Codes: P / Stars:***** / Damage: 150 Element: Fire / MB: 95 Flinching? Yes. Description: Meteors are randomly dropped on your panels, and the enemy's first two columns. The Meteors do not reach the far column. Phoenix then heals you with some HP. Range: --- --- --- --- --- --- | X | X | X | X | X | | M - Megaman --- --- --- --- --- --- X - Panels Hit | X | M | X | X | X | | --- --- --- --- --- --- | X | X | X | X | X | | --- --- --- --- --- --- ============================================================== ============================================================== 9. All the info you need on Secret Chips [SECRT] ============================================================== Here is everything you need to know on all the Secret chips in the game. 001. Otenko Codes: O / Stars:***** / Damage: None Element: Obstacle / MB: 66 Flinching? No. Description: Otenko appears and stays on the panel in front of you. The longer he stays in the panel, the more powered up the next chip will be. When he disappears, the chip becomes its regular power, sort of like a "CustomSword" chip. Otenko cannot be destroyed by the opponent nor you. Range: Panel in front of you. 002. GunSolEX Codes: G / Stars:***** / Damage: ??? Element: Normal / MB: 80 Flinching? No. Description: Hold A to activate. GunSol hits two columns ahead and does damage for as long as its held. Also can destroy obstacles, hit people with Invis, and get rid of flinching. Dark Megaman cannot use this chip. Range: --- --- --- --- --- --- | | | | X | X | | M - Megaman --- --- --- --- --- --- X - Targets hit | | M | | X | X | | --- --- --- --- --- --- | | | | X | X | | --- --- --- --- --- --- 003. LeadersRaid Codes: L / Stars:***** / Damage: 200 Element: Normal / MB: 99 Flinching? Yes. Description: Colonel and Blues appear and each does there own attack, dealing either 200 damage each, 400 damage total if there is one enemy on the field. Range: Auto-Locks opponent. 004. NebulaGrey Codes: X / Stars:***** / Damage: 500 Element: Normal / MB: 99 Flinching? Yes. Description: NebulaGrey and Forte appear. Bass attacks the whole enemy area, dealing damage, as well as breaking all enemy panels. Range: Hits entire enemy area.
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