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Thursday, March 17, 2011

Megaman souls

Magnet Soul

Description: A Soul that shows the electrifying friendship between Rockman
             and MagnetMan.

Soul Unison: Sacrifice an Elec-Elemental Chip. (Chips with a sign of yellow
             lightning. Eg. ThunderBall)

Element: Elec

Abilities:

Charged Attack: Magnet Bolt - Draws enemy on the same row to the front and
                zaps the one that comes in contact with the magnet.
                40 Damage +10/Atk+1, Elec-Elemental.
<- + B: MagnetFreeze - Freezes up enemies on the same row with a magnetic
                       shock. Can be blocked by Shields and Barriers.
Chip Attack: Charge Elec - Elec Chips can be charged up for 2x Damage.
Anti-Magnet Shoes - Rockman can stand on Repel Panels without being
                    pushed off.

Pros:
- Boost of Chips' attack is always good.
- Can step on Magnet Panels without being thrown off.
- Can draw enemies close with the charged attack for combos.
- Can freeze up the enemies for some good hard-to-aim attacks.

Cons:
- The MagnetBolt is weak and makes enemies flinch.
- In some cases, Magnet Panels are USEFUL for evading enemy attacks
  and you lose this bonus with Magnet Soul.
- Weak against Wood-Elemental attacks.

Acquire: After second Liberation Mission (against ShadeMan)

Chaos Unison: Chaos Magnet
Required Chip: DarkThunder
Charged Attack: DarkThunder - A moderately-slow-moving thunderball that
                chases enemies, paralyzes and deals 300 damage when it
                comes in contact with them.
Range of Hit:
  HHHHHH
  HMHHHH
  HHHHHH

(Chases after enemies.)

============================

Gyro Soul

Description: A Soul that shows the gusty friendship between Rockman and
             GyroMan.

Soul Unison: Sacrifice a Wind-Blowing Chip. (Chips with a sign of a puff
             of wind. Eg. Tornado)

Element: None

Abilities:

Charged Attack: GyroTornado - Launches a tornado that hits 3 panels
                ahead. Chart below shows the # of hits:
                PPPPPP
                PPM123
                PPPPPP
                #x (20 Damage + 5/Atk+1), # based on enemy's position.
Chip Attack: Wind Propellers - Using a Wind-Blowing Chip will set the
                               propellers spinning, doubling the next
                               Wind-Blowing/Normal Chip's damage.
OmniShoes: Rockman gets the effects of AirShoes, FloatShoes and
           ShadowShoes, making him able to move over broken/mission
           Panels, not break cracked Panels, and neglect all negative
           Panel effects.

Pros:
- The double-damage could lead into some sick combos. Ovarshine, that
  is.
- The Charged attack can be aimed for some good damage. Not too strong,
  but useful.

Cons:
- If you miss with the charged attack, you're leaving yourself open
  for free hits.
- The double-damage requires a Wind-Blowing Chip to be used

Acquire: After third Libration Mission (against CloudMan)

Chaos Unison: Chaos Gyro
Required Chip: DarkTornado
Charged Attack: DarkTornado - Launches a tornado cross centered two
                panels ahead. Hits 8 times dealing 100 damage per hit.
                Pretty sick if you ask me.
Range of Hit:
  PPPHPP
  PRHHHP
  PPPHPP

============================

Napalm Soul

Description: A Soul that shows the blazing relationship between Rockman
             and NapalmMan.

Soul Unison: Sacrifice a Fire Chip. (Chips with a sign of burning fire.
             Eg. FirePunch1)

Element: Fire

Abilities:

Charged Shot: FireVulcan - A Vulcan that hits 3 times.
              3x (10 Damage +5/Atk+1), Fire-Elemental.
Chip Attack: - Fire-Boost - Fire Chips gain a damage bonus of +40/hit.
             - Napalm Bomb - Fire Chips can be charged into homing (as
               in, aims for the Panel that the enemy's on) Napalm Bombs
               that deals 2x the Fire Chip's damage.
FireShoes: Stepping over a LavaPanel will return it to Normal Panel and
           the next Fire Chip gets a +10 Atk bonus.

Pros:
- Fire+40 + multi-hit Fire Chips (I know for sure that I saw a
  Meteor-type Chip a while ago) = PAIN.
- Combine the Fire+40 with the LavaPanels for even MORE pain.

Cons:
- Weak against Aqua-Elemental attacks.
- If your enemy manages to avoid getting hit by the Vulcan (or has
  SuperArmor NCP), you'll be the burnt toast.
- The Napalm Bombs can be easily avoided by moving away from the Panel.
- Failing to charge up the Fire Chips properly (it happens, no matter
  how good you're at timing) will result in wasted Chips.
- You friggin' lose HP on Ocean Panels.
- The Charged Shot is weaker, most likely to balance out the sick
  enhancements on Fire Chip usages.

Acquire: After fourth Libration Mission (against DarkRockman)

Chaos Unison: Chaos Napalm
Required Chip: DarkMeteor
Charged Attack: DarkMeteor - Randomly drops a load of aimed Meteors
                on the enemies, dealing 200 damage each and breaks
                unoccupied Panels that they hit.
Range of Hit:
  HHHHHH
  HMHHHH
  HHHHHH

(Only hits in your area if enemy is in your area.)

============================

Search Soul

Description: A Soul that shows the true but hidden (<_<) friendship between
             Rockman and SearchMan.

Soul Unison: Sacrifice an Aiming Chip. (Chips with a sign of a crosshair.
             Ex. MarkCannon1)

Element: None

Abilties:

Charged Shot: Scope Gun - Fires a cross-hair at the panel that an enemy
              is standing on. A 5-hit Vulcan then hits the cross-haired
              Panel. Invisible and underground enemies CAN be hit with this.
              5x (10 Damage + 5/Atk+1)
              (Someone please correct me on this one)
Chip Attack: None
Chip Shuffle: You can shuffle your current Chips up to 3 times each turn.
              A button that says "Shuffle" will appear on the bottomright
              corner of the Custom Window.
Sensor: Invisibility and Yukashita are removed during the Soul Unison
        sequence. (Unconfirmed)

Pros:
- Murders enemies who use Invisible or Yukashita. Even one hit with the
  Vulcan will pull them out.
- Easily pulls out P.A.s by "locking" (selecting) necessary Chips before
  Shuffling for other Chips. For example, you can "lock" Sword and WideSword
  and Shuffle for LongSword.
- Deadly killer for immobile enemies.

Cons:
- The Charged shot is crap against rapid-moving enemies.
- Rockman cannot move while the Vulcan is being fired, which makes him
  vulnerable while shooting.
- The Vulcan locks onto a Panel before firing, so you'll be the one who
  gets shot if the enemy just walks away from the Panel before Rockman
  shoot it.

Acquire: After 5th Liberation Mission (against CosmoMan, I believe.)

Chaos Unison: Chaos Search
Chip Required: DarkCircle
Charged Attack: DarkCircle - A cursor appears and circulates clockwise
                in enemy area, completely NOT touching the center Panel.
                Press A to stop the cursor and five more will appear
                in the next three Panels. All four Panels will get hit
                for 300 damage. Therefore it's good if you AreaSteal
                once before using it to ensure all 6 panels gets hit.
                Should there be a VDoll on any of the locked panels,
                300 more Curse damage will be applied.
Range of Hit:
  PPPLPP
  PMPLPS
  PPPLLL

S = Stopped Cursor
L = Extra Lock-on

============================

Meddy Soul
(Thanks, complete credits and cookies goes to Lourde Incarnadine for
the info for this Soul)

Description: A Soul that shows the fusing (NO HENTAI THOGHTS PLEASE!!)
             friendship between Rockman and Meddy.

Soul Unison: Sacrifice a Healing Elemental Chip. (Chips with two hearts.
             Eg. Recov10)

Element: None

Abilities:

Charged Shot: Capsule Bomb - Throws a capsule 3 panels ahead. Should it
              land without beind destroyed, it will blow up and hit one
              panel above and under it. If it hits an enemy, it deals
              damage and disappears.
              
Chip Fusion: Two colored Capsules will appear on the bottom-right corner
             of the Custom Window. You can choose to fuse a Capsule onto
             the Chip chosen. The Chip is used like normal, but depending
             on the color of the Capsule, additional effects will be
             added. (If the Chip itself already has an effect, the
             effects of the second Chip chosen will override the first
             one's effects) The Capsules' effects are as follows:
             - Pink: HP Recovery for you when you throw the Capsule.
             - Yellow: Adds Confusion to the attack.
             - White: Adds Paralysis to the attack.
             - Black: Adds Blinding to the attack.
             - Purple: Lourde Incarnadine confirmed that it DOES give
                       HP bug. As in drains HP during the battle. It
                       only works in NetBattles though, so don't use
                       it for in-game enemies.

Pros:
- Fuse the Chips for some VERY annoying effects in NetBattles or Navi
  Battles. Megiddo from RFF is based on this Soul.
- When your HP is low, recover with the Pink Capsule.
- The Purple Capsule MAY have the ability to drain enemy HP......
  Anyone wanna confirm this?

Cons:
- This Soul's Charged Shot is Bomb-based and has a rather small range,
  which will render the Capsules completely useless should the enemy
  somehow avoids getting hit.
- There's a short delay before the Capsule blows up. The enemy could
  just break the Capsule before it blows.
- You can't fuse the Capsules with P.A.s.

Acquire: After 6th Liberation Mission (against DarkBlues)

Chaos Unison: Chaos Meddy
Chip Required: DarkRecovery
Charged Attack: DarkRecovery - ...... Nothing other than healing 1000HP.
                Not useful if you have enough skill to dodge enemy
                attacks. You don't get the HP Bug from the DarkRecovery
                Chip by using this attack though.
Range of Hit:
  PPPPPP
  PMPPPP
  PPPPPP

(Doesn't hit enemy since it's just a Recovery......)

============================

Blues Soul

Description: A Soul that shows the rivalry friendship between Rockman and
             Blues.

Soul Unison: Sacrifice a Sword Chip. (Chips with a sign of a blue sword)

Abilties:
Charged Shot: WideSword - A normal Wide Sword.
              80 Damage + 10/Atk+1
Chip Attack: Fumikumizan - Sword Chips can be charged to be used as
             Fumikumizan, or StepSwords. Which means, Rockman will
             teleport 2 spaces forward, then launch the Sword. The range
             depends on the Sword itself and the damage is 2x Chip's
             damage.
<- + B: Reflect: Activates a REFLECTIVE Shield that deals 50 Damage per
                 reflect. (Overrides the NCPs Shield, Reflect and
                 KawarimiMagic.)

Pros:
- The WideSword from the Charged shot can be used to Counter enemies.
- Charging up Variable Sword/Neo Variable will allow attacking enemies who
  hide behind field obstacles with the Sonicbooms.
- Reflect from this Soul may be weak, but it doesn't take up the space in the
  Navi Customizer.
- The new Sword Chips introduced in this game *coughtSamuraiSwordcough* makes
  this Soul MUCH more worthy than it was in EXE4.

Cons:
- You'll HATE it when your enemies use IaiForm (a.k.a. Slasher) agaisnt your
  Charged Chip attack.
- You COULD run into enemies while executing the Charged Chip attack. Your
  Chip will be wasted and you'll take damage if that happens.
- Admit it, this Soul cannot charge P.A.s (DreamSword/LifeSrd, to be more
  precise) so you can't really do too much damage in one hit.

Acquire: At the end of the Destroy Servers Scenario, after Meddy cures
         DarkBlues' darkness.

Chaos Unison: Chaos Blues
Chip Required: DarkSword
Charged Attack: DarkSword - Launches a sword slash covering a 2x3 area
                dealing 400 damage. Broken.
Range of Hit:
  PPHHPP
  PMHHPP
  PPHHPP

Wednesday, March 16, 2011

All info needed on all battle chips.

Here is everything you need to know on all the Standard chips in the
game.

001. Cannon
Codes: A B C * / Stars: * / Damage: 40
Element: None / MB: 8
Flinching? Yes.
Description: Shoots a cannon in a straight line.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

002. HiCannon
Codes: D E F / Stars: ** / Damage: 80
Element: None / MB: 24
Flinching? Yes.
Description: Shoots a cannon in a straight line.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

003. MegaCannon
Codes: F G H / Stars: *** / Damage: 120
Element: None / MB: 40
Flinching? Yes.
Description: Shoots a cannon in a straight line.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

004. AirShot
Codes: * / Stars: ** / Damage: 20
Element: None / MB: 6
Flinching? No.
Description: Shoots an airshot straight ahead and knocks the enemy
back one space.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Moved here
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

005. Vulcan 1
Codes: C D E * / Stars: * / Damage: 10
Element: None / MB: 6
Flinching? No.
Description: Rapid fire shot that fires 3 times straight ahead and
also damages the panel behind.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Also hit
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

006. Vulcan 2
Codes: A B C / Stars: ** / Damage: 10
Element: None / MB: 18
Flinching? No.
Description: Rapid fire shot that fires 5 times straight ahead and
also damages the panel behind.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Also hit
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

007. Vulcan 3
Codes: L M N / Stars: *** / Damage: 10
Element: None / MB: 30
Flinching? No.
Description: Rapid fire shot that fires 7 times straight ahead and
also damage the panel behind.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Also hit
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

008. Spreader
Codes: C D E * /Stars:** / Damage: 30
Element: None / MB: 10
Flinching? No.
Description: Fires straight ahead and when hits opponent, it damages
all surrounding panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   | Y | X | Y |   Y - Also hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- ---

009. MarkCannon 1
Codes: K M S / Stars:* / Damage: 70
Element: Aiming / MB: 18
Flinching? Yes.
Description: Scans next three columns in an up, down, up, down, 
motion, for an enemy.  If enemy is detected, cannon fires.
Range:
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |   M - Megaman
  --- --- --- --- --- ---    Y - Area Scanned
 |   | M | Y | Y | Y |   |   
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |
  --- --- --- --- --- ---

010. MarkCannon 2
Codes: D F Z / Stars:** / Damage: 100
Element: Aiming / MB: 27
Flinching? Yes.
Description: Scans next three columns in an up, down, up, down, 
motion, for an enemy.  If enemy is detected, cannon fires.
Range:
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |   M - Megaman
  --- --- --- --- --- ---    Y - Area Scanned
 |   | M | Y | Y | Y |   |   
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |
  --- --- --- --- --- ---

011. MarkCannon 3 
Codes: E R Y / Stars:*** / Damage: 130
Element: Aiming / MB: 36
Flinching? Yes.
Description: Scans next three columns in an up, down, up, down, 
motion, for an enemy.  If enemy is detected, cannon fires.
Range:
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |   M - Megaman
  --- --- --- --- --- ---    Y - Area Scanned
 |   | M | Y | Y | Y |   |   
  --- --- --- --- --- ---
 |   |   | Y | Y | Y |   |
  --- --- --- --- --- ---

012. BatShot 1
Codes: F P T / Stars:* / Damage: 70
Element: Normal / MB: 14
Flinching? No.
Description: Fires a shot straight ahead.  If it hits an enemy, it
does regular damage.  If it hits an obstacle, the shot will hit 
surrounding panels.  
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   M - Megaman
  --- --- --- --- --- ---    x - Obstacle
 |   | M |   | Y | X | Y |   Y - Panels hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- ---

013. BatShot 2
Codes: E G M / Stars:** / Damage: 90
Element: Normal / MB: 26
Flinching? No.
Description: Fires a shot straight ahead.  If it hits an enemy, it
does regular damage.  If it hits an obstacle,the shot will hit 
surrounding panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   M - Megaman
  --- --- --- --- --- ---    x - Obstacle
 |   | M |   | Y | X | Y |   Y - Panels hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- ---

014. BatShot 3
Codes: C R S / Stars:*** / Damage: 110
Element: Normal / MB: 38
Flinching? No.
Description: Fires a shot straight ahead.  If it hits an enemy, it
does regular damage.  If it hits an obstacle,the shot will hit 
surrounding panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   M - Megaman
  --- --- --- --- --- ---    x - Obstacle
 |   | M |   | Y | X | Y |   Y - Panels hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- ---

015. BigTank 1
Codes: A E P / Stars:* / Damage: 80
Element: Normal / MB: 20
Flinching? Yes.
Description: Fires a powerful shot straight ahead.  If it goes off
the screen, BigTank will hit whole last column.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit, if goes of screen
 |   | M |   |   |   | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   | X |
  --- --- --- --- --- ---

016. BigTank 2
Codes: B T Y / Stars:** / Damage: 120
Element: Normal / MB: 30
Flinching? Yes.
Description: Fires a powerful shot straight ahead.  If it goes off
the screen, BigTank will hit whole last column.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit, if goes of screen
 |   | M |   |   |   | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   | X |
  --- --- --- --- --- ---

017. BigTank 3
Codes: F M R / Stars:*** / Damage: 160
Element: Normal / MB: 40
Flinching? Yes.
Description: Fires a powerful shot straight ahead.  If it goes off
the screen, BigTank will hit whole last column.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit, if goes of screen
 |   | M |   |   |   | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   | X |
  --- --- --- --- --- ---

018. WideShot 1
Codes: L M N / Stars:* / Damage: 70
Element: Aqua / MB: 10
Flinching? Yes.
Description: Fires a wideshot that spans a column in a straight 
ahead.
Range:
  --- --- --- --- --- ---
 |   |   | > | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Possible targets hit
 |   | M | > | X | X | X |   > - Range of WideShot
  --- --- --- --- --- ---
 |   |   | > | X | X | X |
  --- --- --- --- --- ---

019. WideShot 2
Codes: E F G / Stars:** / Damage: 90
Element: Aqua / MB: 30
Flinching? Yes.
Description: Fires a wideshot that spans a column in a straight 
ahead.
Range:
  --- --- --- --- --- ---
 |   |   | > | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Possible targets hit
 |   | M | > | X | X | X |   > - Range of WideShot
  --- --- --- --- --- ---
 |   |   | > | X | X | X |
  --- --- --- --- --- ---

020. WideShot 3
Codes: S T U / Stars:*** / Damage: 110
Element: Aqua / MB: 50
Flinching? Yes.
Description: Fires a wideshot that spans a column in a straight ahead.
Range:
  --- --- --- --- --- ---
 |   |   | > | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Possible targets hit
 |   | M | > | X | X | X |   > - Range of WideShot
  --- --- --- --- --- ---
 |   |   | > | X | X | X |
  --- --- --- --- --- ---

021. ElecReel 1
Codes: C V Z / Stars:* / Damage: 80
Element: Elec / MB: 32
Flinching? No.
Description: Fires an electric shot straight ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

022. ElecReel 2
Codes: B Q Y / Stars:** / Damage: 100
Element: Elec / MB: 46
Flinching? No.
Description: Fires an electric shot straight ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

023. ElecReel 3
Codes: E L R / Stars:*** / Damage: 120
Element: Elec / MB: 60
Flinching? No.
Description: Fires an electric shot straight ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

024. SabotenBall 1
Codes: H I J / Stars:* / Damage: 30
Element: Wood / MB: 10
Flinching? No.
Description: SabotenBall is fired straight ahead.  If able to jump
over first two panels, it will hit opponent 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Target hit possibly 4 times
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

025. SabotenBall 2
Codes: Q R S / Stars:** / Damage: 40
Element: Wood / MB: 30
Flinching? No.
Description: SabotenBall is fired straight ahead.  If able to jump
over first two panels, it will hit opponent 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Target hit possibly 4 times
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

026. SabotenBall 3
Codes: L M N / Stars:*** / Damage: 50
Element: Wood / MB: 50
Flinching? No.
Description: SabotenBall is fired straight ahead.  If able to jump
over first two panels, it will hit opponent 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Target hit possibly 4 times
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

027. GunSol 1
Codes: A S U * / Stars:** / Damage: Not Set
Element: None / MB: 15
Flinching? No.
Description: Hold A to activate.  GunSol hits two columns ahead
and does damage for as long as its held.  Also can destroy obstacles,
hit people with Invis, and get rid of flinching.  Dark Megaman
cannot use this chip.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- ---

028. GunSol 2
Codes: G U Y / Stars:*** / Damage: Not Set
Element: None / MB: 25
Flinching? No.
Description: Hold A to activate.  GunSol hits two columns ahead
and does damage for as long as its held.  Also can destroy obstacles,
hit people with Invis, and get rid of flinching.  Dark Megaman
cannot use this chip.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- ---

029. GunSol 3
Codes: D M O / Stars:**** / Damage: Not Set
Element: None / MB: 35
Flinching? No.
Description: Hold A to activate.  GunSol hits two columns ahead
and does damage for as long as its held.  Also can destroy obstacles,
hit people with Invis, and get rid of flinching.  Dark Megaman
cannot use this chip.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- ---

030. Elemental Arm
Codes: E K W / Stars:*** / Damage: 90
Element: None / MB: 39
Flinching? Yes.
Description: Arm fires a shot that spans three panel ahead.  It changes
elements depending on the panel you are standing on.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M | X | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---
If used on an elemental panel:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M | X | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---

031. Thunder
Codes: B L P * / Stars:*** / Damage: 40
Element: Elec / MB: 7
Flinching? No.
Description: Summons a slow moving thunderball that follows opponent
for a short time.  If enemy is hit, he will be paralyzed.
Range:
 Follows Opponent

032. Tornado
Codes: D L R / Stars:*** / Damage: 20
Element: Wind / MB: 22
Flinching? No.
Description: Summons a Tornado 2 spaces ahead which hits 8 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

033. NoiseStorm
Codes: N S V / Stars:*** / Damage: 20
Element: Wind / MB: 55
Flinching? No.
Description: Similiar to Tornado, but more tornados can be created
if the more bugs are present.  Dark Megaman only.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

034. MiniBomb
Codes: B G L * / Stars:* / Damage: 50
Element: Normal / MB: 5
Flinching? Yes.
Description: Bomb is thrown three panels ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

035. EnergyBomb
Codes: E P W / Stars:* / Damage: 40
Element: Normal / MB: 11
Flinching? Yes.
Description: Bomb is thrown three panels ahead and explodes 3 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

036. MegEnBomb
Codes: C K Z / Stars:** / Damage: 60
Element: Normal / MB: 30
Flinching? Yes.
Description: Bomb is thrown three panels ahead and explodes 3 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

037. CrackBomb
Codes: C R V * / Stars:* / Damage: 80
Element: Normal / MB: 18
Flinching? Yes.
Description: Bomb is thrown three columns ahead and cracks all
panels in the column.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

038. ParalyzeBomb
Codes: H N P / Stars:** / Damage: 90
Element: Normal / MB: 34
Flinching? No.
Description: Bomb is thrown three columns ahead and paralyzes all
enemies in the column.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

039. ResetBomb
Codes: D I O / Stars:*** / Damage: 100
Element: Normal / MB: 50
Flinching? Yes.
Description: Bomb is thrown three columns ahead and hits all
enemies in the column.  Enemies hit will have there NC partially
disabled.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

040. Quake 1
Codes: A K P / Stars:* / Damage: 100
Element: Break / MB: 10
Flinching? Yes.
Description: Quake thrown 3 panels ahead and cracks panel below.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

041. Quake 2
Codes: B L Y / Stars:** / Damage: 150
Element: Break / MB: 25
Flinching? Yes.
Description: Quake thrown 3 panels ahead and cracks panel below. 
Also hit the above and bottom panels.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

042. Quake 3
Codes: F H N / Stars:*** / Damage: 200
Element: Break / MB: 40
Flinching? Yes.
Description: Quake thrown 3 panels ahead and cracks panel below. 
Also hits in a cross pattern.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

043. BugBomb
Codes: A R T * / Stars:*** / Damage: None
Element: None / MB: 30
Flinching? No.
Description: Bomb is thrown 3 spaces ahead and causes numerous bugs
around the surrounding eight panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels bugged
 |   | M |   | X | Y | X |   Y - Panel hit
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

044. Ball
Codes: C T Z * / Stars:*** / Damage: 140
Element: Break / MB: 30
Flinching? Yes.
Description: Ball is thrown 3 panels ahead.  If enemy is on panel, 
enemy will take damage and panel will crack.  If panel is empty, then
the panel will break.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

045. BlackBomb
Codes: L R Z / Stars:**** / Damage: 210
Element: Fire / MB: 55
Flinching? Yes.
Description: Bomb is thrown 3 panels ahead and stays there.  Bomb
detonated if hit with a fire attack, and damages surrounding panels.
If the bomb lands on the enemy, it does 100 damage.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels hit upon detonation
 |   | M |   | X | Y | X |   Y - Where BlackBomb lands
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

046. Geyser
Codes: G M S / Stars:**** / Damage: 200
Element: Aqua / MB: 38
Flinching? Yes.
Description: Thrown three spaces ahead.  If lands in a broken panel,
Geyser will hit the surrounding eight panels.  If it lands on the 
enemy, it deals no damage.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | Y | X |   Y - Broken panel, Geyser lands in
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

047. MagmaSeed
Codes: H K P / Stars:** / Damage: None
Element: Normal / MB: 60
Flinching? No.
Description: Seed is thrown three spaces ahead.  Turns panel and
surrounding panels into a 3x3 Magma field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels affected
 |   | M |   | X | Y | X |   Y - Seed lands
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

048. OceanSeed
Codes: D J M * / Stars:** / Damage: None
Element: Normal / MB: 28
Flinching? No.
Description: Seed is thrown three spaces ahead.  Turns panel and
surrounding panels into a 3x3 Ocean field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels affected
 |   | M |   | X | Y | X |   Y - Seed lands
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

049. IceSeed
Codes: A K Q * / Stars:** / Damage: None
Element: Normal / MB: 42
Flinching? No.
Description: Seed is thrown three spaces ahead.  Turns panel and
surrounding panels into a 3x3 Ice field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels affected
 |   | M |   | X | Y | X |   Y - Seed lands
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

050. GrassSeed 
Codes: A M W * / Stars:** / Damage: None
Element: Normal / MB: 24
Flinching? No.
Description: Seed is thrown three spaces ahead.  Turns panel and
surrounding panels into a 3x3 Grass field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels affected
 |   | M |   | X | Y | X |   Y - Seed lands
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

051. Sword
Codes: C L S / Stars:* / Damage: 80
Element: Sword / MB: 9
Flinching? Yes.
Description: Uses sword attack on panel ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

052. WideSword
Codes: K S Z / Stars:** / Damage: 80
Element: Sword / MB: 16
Flinching? Yes.
Description: Uses sword attack with a column range.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 

053. LongSword
Codes: C M S / Stars:*** / Damage: 80
Element: Sword / MB: 25
Flinching? Yes.
Description: Uses sword attack that hits two spaces ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

054. WideBlade
Codes: A L V / Stars:**** / Damage: 150
Element: Sword / MB: 38
Flinching? Yes.
Description: Uses sword attack with a column range.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 

055. LongBlade
Codes: E L P / Stars:**** / Damage: 150
Element: Sword / MB: 40
Flinching? Yes.
Description: Uses sword attack that hits two spaces ahead.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

056. CustomSword
Codes: E L R / Stars:*** / Damage: ???
Element: Sword / MB: 20
Flinching? Yes.
Description: Damage done by CustomSword is proportional to the
Custom Gauge.  If the custom gauge is full, the sword would do 0 dmg.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- --- 

057. VarSword
Codes: B C V / Stars:**** / Damage: 160
Element: Sword / MB: 60
Flinching? Yes.
Description: By holding down A and inputting a button combo,VarSword 
becomes a different sword with a different range.
Range:
 Button Combos: WideSword: Up, Right, Down
                LongSword: Down, Right-Down, Right
                Lifesword: Down, Left, Up, Right, Down
                SonicBoom: Left, B, Right, B
                FghtSword: Left, Left-Down, Down, Right-Down, Right

058. Slasher
Codes: B I R / Stars:*** / Damage: 240
Element: Sword / MB: 18
Flinching? Yes.
Description: Press and hold down A to damage enemies that come into
Megaman's area, with a WideSword range sword.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- ---  

059. WindRacket
Codes: B F J * / Stars:*** / Damage: 100
Element: Wind / MB: 23
Flinching? No.
Description: Hits the column in front of Megaman and blows enemies to
back row.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | Y |   | Z |   Y - Opponent before WindRacket
  --- --- --- --- --- ---    Z - Opponent after WindRacket
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 

060. Kunai 1
Codes: E N Z / Stars:* / Damage: 90
Element: Sword / MB: 23
Flinching? Yes.
Description: Kunai hits all panels surrounding Megaman.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- ---  

061. Kunai 2
Codes: G O V / Stars:** / Damage: 110
Element: Sword / MB: 36
Flinching? Yes.
Description: Kunai hits all panels surrounding Megaman.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

062. Kunai 3
Codes: C L T / Stars:*** / Damage: 130
Element: Sword / MB: 49
Flinching? Yes.
Description: Kunai hits all panels surrounding Megaman.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

063. SamuraiSword 1
Codes: D H S / Stars:* / Damage: 60
Element: Sword / MB: 25
Flinching? No.
Description: Megaman does a Widesword then a LongSword.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 
 Then...
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

064. SamuraiSword 2
Codes: B R W / Stars:** / Damage: 80
Element: Sword / MB: 37
Flinching? No.
Description: Megaman does a Widesword then a LongSword.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 
 Then...
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

065. SamuraiSword 3
Codes: A J Z / Stars:*** / Damage: 100
Element: Sword / MB: 49
Flinching? No.
Description: Megaman does a Widesword then a LongSword.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 
 Then...
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

066. Yoyo
Codes: D E F / Stars:*** / Damage: 50
Element: None / MB: 32
Flinching? No.
Description: Throws a Yoyo three panels forward, hits 3 times, then
comes back.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M | X | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

067. DrillArm 1
Codes: A J W / Stars:* / Damage: 60
Element: Break / MB: 38
Flinching? No.
Description: Hits three panels forward and pushed enemy back.  If 
enemy is in back or second to last column, DrillArm will hit 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

068. DrillArm 2
Codes: D L S / Stars:** / Damage: 70
Element: Break / MB: 51
Flinching? No.
Description: Hits three panels forward and pushed enemy back.  If 
enemy is in back or second to last column, DrillArm will hit 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

069. DrillArm 3
Codes: I P Z / Stars:*** / Damage: 80
Element: Break / MB: 64
Flinching? No.
Description: Hits three panels forward and pushed enemy back.  If 
enemy is in back or second to last column, DrillArm will hit 4 times.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

070. AirHock
Codes: Q R S / Stars:*** / Damage: 40
Element: Break / MB: 40
Flinching? No.
Description: Shoots an AirHockey puck that moves diagnolly around
the enemy's field.  The puck hits the enemy multiple times.
Range:
 Depends on Megaman's position.

071. SkullChain 1
Codes: C K S / Stars:* / Damage: 100
Element: Normal / MB: 34
Flinching? Yes.
Description: Skull chain travels three panels in the direction of
the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   Y - Opponent hit
  --- --- --- --- --- ---
 |   |   |   |   | Y |   |
  --- --- --- --- --- ---

072. SkullChain 2
Codes: A H V / Stars:** / Damage: 120
Element: Normal / MB: 50
Flinching? Yes.
Description: Skull chain travels three panels in the direction of
the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   Y - Opponent hit
  --- --- --- --- --- ---
 |   |   |   |   | Y |   |
  --- --- --- --- --- ---

073. SkullChain 3
Codes: G N U / Stars:*** / Damage: 140
Element: Normal / MB: 76
Flinching? Yes.
Description: Skull chain travels three panels in the direction of
the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   Y - Opponent hit
  --- --- --- --- --- ---
 |   |   |   |   | Y |   |
  --- --- --- --- --- ---

074. WaterTornado 1
Codes: B F N / Stars:* / Damage: 70
Element: Aqua / MB: 30
Flinching? Yes.
Description: Water Tornado is generated and it moves in a ?x3 manner.
It will move up the column the enemy is in.  If an enemy is hit, it leaves 
an ocean panel on that panel.  Its movement varies if a Fan or Wind is on 
the field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---   
 
075. WaterTornado 2
Codes: A H O / Stars:** / Damage: 100
Element: Aqua / MB: 42
Flinching? Yes.
Description: Water Tornado is generated and it moves in a ?x3 manner.
It will move up the column the enemy is in.  If an enemy is hit, it leaves 
an ocean panel on that panel.  Its movement varies if a Fan or Wind is on 
the field.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X |   | X |   
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---  

076. WaterTornado 3
Codes: D I R / Stars:*** / Damage: 130
Element: Aqua / MB: 54
Flinching? Yes.
Description: Water Tornado is generated and it moves in a ?x3 manner.
It will move up the column the enemy is in.  If an enemy is hit, it leaves 
an ocean panel on that panel.  Its movement varies if a Fan or Wind is on 
the field.
Range:
  --- --- --- --- --- ---
 |   |   | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M | X |   |   | X |   
  --- --- --- --- --- ---
 |   |   | X | X | X | X |
  --- --- --- --- --- --- 

077. AirWheel 1
Codes: C E O / Stars:* / Damage: 40
Element: Wind / MB: 32
Flinching? No.
Description: AirWheel is thrown in a straight line until it is stopped.
When stopped, AirWheel hits all surrounding panels 2 times.  If no 
enemy stops the AirWheel, it will land on the backrow and hit.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels hit
 |   |   | M | X | Z | Y |   Y - Opponent
  --- --- --- --- --- ---    Z - Airwheel
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

078. AirWheel 2
Codes: B H W / Stars:** / Damage: 40
Element: Wind / MB: 44
Flinching? No.
Description: AirWheel is thrown in a straight line until it is stopped.
When stopped, AirWheel hits all surrounding panels 3 times.  If no 
enemy stops the AirWheel, it will land on the backrow and hit.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels hit
 |   |   | M | X | Z | Y |   Y - Opponent
  --- --- --- --- --- ---    Z - Airwheel
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

079. AirWheel 3
Codes: A G J / Stars:*** / Damage: 40
Element: Wind / MB: 56
Flinching? No.
Description: AirWheel is thrown in a straight line until it is stopped.
When stopped, AirWheel hits all surrounding panels 4 times.  If no 
enemy stops the AirWheel, it will land on the backrow and hit.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels hit
 |   |   | M | X | Z | Y |   Y - Opponent
  --- --- --- --- --- ---    Z - Airwheel
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

080. FirePunch 1
Codes: O P Q / Stars:* / Damage: 60
Element: Fire / MB: 12
Flinching? Yes.
Description: Hits closest enemy to Megaman.
Range:
 Hits closest enemy.

081. FirePunch 2
Codes: H I J / Stars:** / Damage: 100
Element: Fire / MB: 28
Flinching? Yes.
Description: Hits closest enemy to Megaman.
Range:
 Hits closest enemy.

082. FirePunch 3
Codes: E F G / Stars:*** / Damage: 140
Element: Fire / MB: 44
Flinching? Yes.
Description: Hits closest enemy to Megaman.
Range:
 Hits closest enemy.

083. BodyBurn 1
Codes: A F P / Stars:* / Damage: 110
Element: Fire / MB: 28
Flinching? Yes.
Description: Enemies around Megaman are hit with a fire attack.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

084. BodyBurn 2
Codes: C R W / Stars:** / Damage: 130
Element: Fire / MB: 40
Flinching? Yes.
Description: Enemies around Megaman are hit with a fire attack.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

085. BodyBurn 3
Codes: J M S / Stars:*** / Damage: 150
Element: Fire / MB: 52
Flinching? Yes.
Description: Enemies around Megaman are hit with a fire attack.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

086. SideBubble 1
Codes: D Q S / Stars:* / Damage: 90
Element: Aqua / MB: 25
Flinching? Yes.
Description: Summons two bubbles with anchors that move diagnolly.
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |   M - Megaman
  --- --- --- --- --- ---    1-4 - Movement of Bubble
 |   | M |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |
  --- --- --- --- --- ---

087. SideBubble 2
Codes: H L W / Stars:** / Damage: 110
Element: Aqua / MB: 35
Flinching? Yes.
Description: Summons two bubbles with anchors that move diagnolly.
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |   M - Megaman
  --- --- --- --- --- ---    1-4 - Movement of Bubble
 |   | M |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |
  --- --- --- --- --- ---

088. SideBubble 3
Codes: E N P / Stars:*** / Damage: 130
Element: Aqua / MB: 45
Flinching? Yes.
Description: Summons two bubbles with anchors that move diagnolly.
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |   M - Megaman
  --- --- --- --- --- ---    1-4 - Movement of Bubble
 |   | M |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   | 1 |   | 3 |   |
  --- --- --- --- --- ---

089. CustomBolt 1
Codes: A V Y * / Stars:** / Damage: ???
Element: Elec / MB: 40
Flinching? Yes.
Description: Damage done by bolt is proportional to the Custom
Gauge.  Custom Bolt also resets the custom gauge by 1/4.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

090. CustomBolt 2
Codes: C E G / Stars:*** / Damage: ???
Element: Elec / MB: 55
Flinching? Yes.
Description: Damage done by bolt is proportional to the Custom
Gauge.  Custom Bolt also resets the custom gauge by 1/4.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

091. CustomBolt 3
Codes: G M P / Stars:**** / Damage: ???
Element: Elec / MB: 70
Flinching? Yes.
Description: Damage done by bolt is proportional to the Custom
Gauge.  Custom Bolt also resets the custom gauge by 1/4.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- --- 

092. Boomer
Codes: A L V * / Stars:*** / Damage: 60
Elements: Wood / MB: 16
Flinching? Yes.
Description: Boomer is thrown around the perimeter of the field.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | M |   |   | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- ---

093. Meteors 1
Codes: A Q T / Stars:* / Damage: 60
Element: Fire / MB: 26
Flinching? Yes.
Description: 6 meteors fly out of the sky and hit random panels on 
your opponents side.  It also cracks panels.
Range:
 Random

094. Meteors 2
Codes: E M U / Stars:** / Damage: 70
Element: Fire / MB: 42
Flinching? Yes.
Description: 8 meteors fly out of the sky and hit random panels on 
your opponents side.  It also cracks panels.
Range:
 Random

095. Meteors 3
Codes: C P Y / Stars:*** / Damage: 80
Element: Fire / MB: 56
Flinching? Yes.
Description: 10 meteors fly out of the sky and hit random panels on 
your opponents side.  It also cracks panels.
Range:
 Random

096. Satellite 1
Codes: G H I / Stars:* / Damage: 60
Element: Elec / MB: 30
Flinching? Yes.
Description: A satellite moves up and down from column to column.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- ---  

097. Satellite 2
Codes: B C D / Stars:** / Damage: 80
Element: Elec / MB: 40
Flinching? Yes.
Description: A satellite moves up and down from column to column.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- --- 

098. Satellite 3
Codes: S T U / Stars:*** / Damage: 100
Element: Elec / MB: 50
Flinching? Yes.
Description: A satellite moves up and down from column to column.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- --- 

099. InazumaKing 1
Codes: K O Y / Stars:* / Damage: 100
Element: Elec / MB: 30
Flinching? Yes.
Description: An ElecReel fall three spaces ahead and hits in a 
cross pattern all panels in the enemy area.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | Y | X |   Y - ElecReel lands
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

100. InazumaKing 2
Codes: J U Z / Stars:** / Damage: 120
Element: Elec / MB: 48
Flinching? Yes.
Description: An ElecReel fall three spaces ahead and hits in a 
cross pattern all panels in the enemy area.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | Y | X |   Y - ElecReel lands
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

101. InazumaKing 3
Codes: A H V / Stars:*** / Damage: 140
Element: Elec / MB: 66
Flinching? Yes.
Description: An ElecReel fall three spaces ahead and hits in a 
cross pattern all panels in the enemy area.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | Y | X |   Y - ElecReel lands
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

102. WoodyNose 1
Codes: F R W / Stars:* / Damage: 100
Element: Wood / MB: 27
Flinching? No.
Description: A seed is shot in a straight line.  if it hits the opponent,
it does its regular damage.  If it goes off the screen, the seed becomes 
a two column lance.  Sort of...
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Where Nose hits, if seed goes off screen
 |   | M |   |   | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   | X | X |
  --- --- --- --- --- ---

103. WoodyNose 2
Codes: J T Z / Stars:** / Damage: 130
Element: Wood / MB: 40
Flinching? No.
Description: A seed is shot in a straight line.  if it hits the opponent,
it does its regular damage.  If it goes off the screen, the seed becomes 
a two column lance.  Sort of...
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Where Nose hits, if seed goes off screen
 |   | M |   |   | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   | X | X |
  --- --- --- --- --- ---

104. WoodyNose 3
Codes: I S V / Stars:*** / Damage: 160
Element: Wood / MB: 53
Flinching? No.
Description: A seed is shot in a straight line.  if it hits the opponent,
it does its regular damage.  If it goes off the screen, the seed becomes 
a two column lance.  Sort of...
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Where Nose hits, if seed goes off screen
 |   | M |   |   | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   | X | X |
  --- --- --- --- --- ---

105. Lance
Codes: C L R * / Stars:**** / Damage: 130
Element: Wood / MB: 42
Flinching? No.
Description: Lance hits the back row of the opponents area.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   | X |   M - Megaman
  --- --- --- --- --- ---    X - Panels hit.
 |   | M |   |   |   | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   | X |
  --- --- --- --- --- --- 

106. TsanamiBall
Codes: B E Z / Stars:** / Damage: 160
Element: Aqua / MB: 42
Flinching? Yes.
Description: Will form an OceanWave if there is an Ocean panel present.
Range:
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Waves hits
 | M | Y | X | X | X | X |   Y - Ocean Panel
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |
  --- --- --- --- --- ---

107. RedTsunamiBall
Codes: A F H / Stars:*** / Damage: 190
Element: Fire / MB: 48
Flinching? Yes.
Description: Will form a RedWave if there is an Magma panel present.
Range:
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Waves hits
 | M | Y | X | X | X | X |   Y - Magma Panel
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |
  --- --- --- --- --- ---

108. MudTsunamiBall
Codes: D N W / Stars:**** / Damage: 170
Element: Wood / MB: 54
Flinching? Yes.
Description: Will form a GreenWave if there is an cracked panel present.
Range:
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Waves hits
 | M | Y | X | X | X | X |   Y - Grass Panel
  --- --- --- --- --- ---
 |   | Y | X | X | X | X |
  --- --- --- --- --- ---

109. ComeOnRain
Codes: B G L / Stars:**** / Damage: 40
Element: Aqua / MB: 47
Flinching? Yes.
Description: Does 40 damage to the opponent for each Ocean Panel on
your side of the field.  Does an extra 20 damage per Ocean Panel, if
you are standing on one, when activating the chip.  All Ocean Panels
disappear after using the chip.
Range:
 Automatically hits enemy.

110. Snake
Codes: C M Z / Stars:**** / Damage: 30
Element: Wood / MB: 60
Flinching? No.
Description: Summons a snake for each broken panel on your side of
the field.
Range:
 Automatically hits enemy.

111. Magnum
Codes: E O V / Stars:*** / Damage: 130
Element: Aiming / MB: 52
Flinching? Yes.
Description: Three target appear in a column, and it shuffle through
the enemies columns.  Press A to stop on a column and to fire.
Range:
 Depends on when you press A.

112. CircGun
Codes: A C F / Stars:*** / Damage: 100
Element: Aiming / MB: 50
Flinching? Yes.
Description: Target appears and circles around the enemies area.  Press
A to fire.
Range:
 Depends on when you press A.

113. TimeBomb 1
Codes: H N T / Stars:* / Damage: 100
Element: Obstacle / MB: 32
Flinching? Yes.
Description: Creates a 50 HP bomb randomly in the enemies front row.  It
explodes after 4 seconds and hits all enemy panels.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- --- 

114. TimeBomb 2
Codes: D H Z / Stars:** / Damage: 140
Element: Obstacle / MB: 54
Flinching? Yes.
Description: Creates a 50 HP bomb randomly in the enemies front row.  It
explodes after 4 seconds and hits all enemy panels.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- --- 

115. TimeBomb 3
Codes: F H S / Stars:*** / Damage: 200
Element: Obstacle / MB: 76
Flinching? Yes.
Description: Creates a 50 HP bomb randomly in the enemies front row.  It
explodes after 4 seconds and hits all enemy panels.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | X | M | X | X | X | X |   
  --- --- --- --- --- ---
 | X | X | X | X | X | X |
  --- --- --- --- --- --- 

116. BoyBomb 1
Codes: C F S / Stars:* / Damage: 130
Element: Obstacle / MB: 30
Flinching? Yes.
Description: A bomb is placed on your front column.  Bomb damages all 
surrounding panels.  It can also be pushed with an Airshot or WindRacket.
Range:
  --- --- --- --- --- ---
 |   | X | X | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | M | X | Y | X |   |   |   Y - Where bomb is placed
  --- --- --- --- --- ---
 |   | X | X | X |   |   |
  --- --- --- --- --- ---  

117. BoyBomb 2
Codes: H P W / Stars:** / Damage: 180
Element: Obstacle / MB: 40
Flinching? Yes.
Description: A bomb is placed on your front column.  Bomb damages all 
surrounding panels.  It can also be pushed with an Airshot or WindRacket.
Range:
  --- --- --- --- --- ---
 |   | X | X | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | M | X | Y | X |   |   |   Y - Where bomb is placed
  --- --- --- --- --- ---
 |   | X | X | X |   |   |
  --- --- --- --- --- --- 

118. BoyBomb 3
Codes: B Q Y / Stars:*** / Damage: 230
Element: Obstacle / MB: 50
Flinching? Yes.
Description: A bomb is placed on your front column.  Bomb damages all 
surrounding panels.  It can also be pushed with an Airshot or WindRacket.
Range:
  --- --- --- --- --- ---
 |   | X | X | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Bomb hits
 | M | X | Y | X |   |   |   Y - Where bomb is placed
  --- --- --- --- --- ---
 |   | X | X | X |   |   |
  --- --- --- --- --- --- 

119. Mine
Codes: H P T / Stars:*** / Damage: 300
Element: Obstacle / MB: 42
Flinching? Yes.
Description: Places a mine randomly underneath one of the opponents 
panels.  Mine detonates if opponent steps on it.
Range:
 Depends on where Mine is placed.

120. RockCube
Codes: * / Stars:* / Damage: None
Element: Obctacle / MB: 6
Flinching? No.
Description: Places a Rockcube in front of Megaman.  Can be shot with
an Airshot or WindRacket for 200 damage.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Rockcube forms
 |   | M | X |   |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

121. Wind
Codes: * / Stars:** / Damage: None
Element: Wind / MB: 10
Flinching? No.
Description: Places a Wind in front of Megaman.  It blows the enemies
towards the backrow.
Range:
  --- --- --- --- --- ---
 |   |   |   | > | > | > |   M - Megaman
  --- --- --- --- --- ---    X - Wind forms
 |   | M | X | > | > | > |   > - Panels affected
  --- --- --- --- --- ---
 |   |   |   | > | > | > |
  --- --- --- --- --- --- 

122. Fan
Codes: * / Stars:** / Damage: None
Element: Wind / MB: 10
Flinching? No.
Description: Places a Fan in front of Megaman.  It sucks the enemies
towards the frontrow.
Range:
  --- --- --- --- --- ---
 |   |   |   | < | < | < |   M - Megaman
  --- --- --- --- --- ---    X - Fan forms
 |   | M | X | < | < | < |   > - Panels affected
  --- --- --- --- --- ---
 |   |   |   | < | < | < |
  --- --- --- --- --- ---

123. Fanfare
Codes: F P Z * / Stars:** / Damage: None
Element: Obstacle / MB: 20
Flinching? No.
Description: Places a Fanfare in front of Megaman.  When it plays music,
it makes Megaman invincible and cannot take damage.
Range:
 Plays music and affects Megaman

124. Discord
Codes: B J Q * / Stars:** / Damage: None
Element: Obstacle / MB: 20
Flinching? No.
Description: Places a Discord in front of Megaman.  When it plays music,
it makes the opponent confused.
Range:
 Plays music and affects opponent

125. Timpani
Codes: A L V * / Stars:** / Damage: None
Element: Obstacle / MB: 20
Flinching? No.
Description: Places a Timpani in front of Megaman.  When it plays music,
it makes the opponent unable to move.
Range:
 Plays music and affects opponent

126. Silence
Codes: C J N * / Stars:** / Damage: None
Element: Obstacle / MB: 20
Flinching? No.
Description: Places a Silence in front of Megaman.  When it plays music,
it makes the opponent blinded.
Range:
 Plays music and affects opponent

127. RedFruit 1
Codes: E K Z / Stars:* / Damage: None
Element: Recovery / MB: 24
Flinching? No.
Description: An apple with numbers appears on a random panel.  The person to
hit the apple will gain 300 HP Recovery.
Range:
 Placed on random panels. 

128. RedFruit 2
Codes: F T W / Stars:** / Damage: None
Element: Recovery / MB: 48
Flinching? No.
Description: An apple with numbers appears on a random panel.  The person to
hit the apple will gain Invincibility for limited time.                         
Range:
 Placed on random panels.

129. RedFruit 3
Codes: H O U / Stars:*** / Damage: None
Element: Recovery / MB: 62
Flinching? No.
Description: An apple with numbers appears on a random panel.  The person to
hit the apple will gain Fullsynchro.
Range:
 Placed on random panels.

130. VDoll
Codes: O T Z / Stars:**** / Damage: Depends
Element: Obstacle / MB: 58
Flinching? Yes.
Description: VDoll is thrown 3 spaces ahead. Damage done to VDoll is 
taken also by opponent.  After VDolltakes one hit, it disappears off 
the field.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - VDoll lands
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

131. Guard 1
Codes: A D K * / Stars:* / Damage: 50
Element: Normal / MB: 4
Flinching? Yes.
Description: Creates a temporary shield.  If enemy hits it, it sends
a shockwave back at him.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    > - Line of shockwave
 |   | M | > | > | > | > |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

132. Guard 2
Codes: B L Q * / Stars:** / Damage: 100
Element: Normal / MB: 10
Flinching? Yes.
Description: Creates a temporary shield.  If enemy hits it, it sends
a shockwave back at him.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    > - Line of shockwave
 |   | M | > | > | > | > |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

133. Guard 3
Codes: C M S * / Stars:*** / Damage: 150
Element: Normal / MB: 16
Flinching? Yes.
Description: Creates a temporary shield.  If enemy hits it, it sends
a shockwave back at him.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    > - Line of shockwave
 |   | M | > | > | > | > |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

134. CurseShield 1
Codes: B F V / Stars:* / Damage: 130
Element: Normal / MB: 28
Flinching? Yes.
Description: A Dominerd appears in front of Megaman.  If its hit, it
flies in front of the opponent and bits him.
Range:
 Wherever the enemy is.

135. CurseShield 2
Codes: C M R / Stars:** / Damage: 160
Element: Normal / MB: 30
Flinching? Yes.
Description: A Dominerd appears in front of Megaman.  If its hit, it
flies in front of the opponent and bits him.
Range:
 Wherever the enemy is.

136. CurseShield 3
Codes: D O Z / Stars:*** / Damage: 190
Element: Normal / MB: 52
Flinching? Yes.
Description: A Dominerd appears in front of Megaman.  If its hit, it
flies in front of the opponent and bits him.
Range:
 Wherever the enemy is.

137. PanelOut
Codes: * / Stars:* / Damage: None
Element: Normal / MB: 4
Flinching? Yes.
Description: Panel in front of Megaman becomes broken.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panel that becomes broken
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

138. DoubleCrack
Codes: * / Stars:* / Damage: None
Element: Normal / MB: 7
Flinching? Yes.
Description: Two panels in front of Megaman becomes broken.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panels that becomes broken
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

139. TripleCrack
Codes: * / Stars:* / Damage: None
Element: Normal / MB: 10
Flinching? Yes.
Description: Three panels in front of Megaman becomes broken.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panels that becomes broken
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 

140. Recover10
Codes: A C L * / Stars:* / Damage: None
Element: Recovery / MB: 8
Flinching? No.
Description: Megaman recovers 10 HP.
Range:
 Automatically affects Megaman.

141. Recover30
Codes: C H L * / Stars:* / Damage: None
Element: Recovery / MB: 16
Flinching? No.
Description: Megaman recovers 30 HP.
Range:
 Automatically affects Megaman.

142. Recover50
Codes: B H O * / Stars:* / Damage: None
Element: Recovery / MB: 24
Flinching? No.
Description: Megaman recovers 50 HP.
Range:
 Automatically affects Megaman.

143. Recover80
Codes: B K O * / Stars:** / Damage: None
Element: Recovery / MB: 32
Flinching? No.
Description: Megaman recovers 80 HP.
Range:
 Automatically affects Megaman.

144. Recover120
Codes: K / Stars:** / Damage: None
Element: Recovery / MB: 40
Flinching? No.
Description: Megaman recovers 120 HP.
Range:
 Automatically affects Megaman.

145. Recover150
Codes: Q / Stars:*** / Damage: None
Element: Recovery / MB: 48
Flinching? No.
Description: Megaman recovers 150 HP.
Range:
 Automatically affects Megaman.

146. Recover200
Codes: I / Stars:*** / Damage: None
Element: Recovery / MB: 56
Flinching? No.
Description: Megaman recovers 200 HP.
Range:
 Automatically affects Megaman.

147. Recover300
Codes: Y / Stars:**** / Damage: None
Element: Recovery / MB: 64
Flinching? No.
Description: Megaman recovers 300 HP.
Range:
 Automatically affects Megaman.

148. PanelGrab
Codes: * / Stars:* / Damage: None
Element: None / MB: 6
Flinching? Yes.
Description: Megaman steals the opponents front panel in Megamans
row.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panel that is stolen
 |   | M |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

149. AreaGrab
Codes: A L S * / Stars:** / Damage: None
Element: None / MB: 8
Flinching? Yes.
Description: Megaman steals the opponents front column.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panels that are stolen
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- ---

150. MetaGel 
Codes: F N T / Stars:**** / Damage: 120
Element: Aqua / MB: 52
Flinching? Yes.
Description: Megaman steals the opponents frontmost panels, regardless of
the shape the column is in.
Range:
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Panels that are stolen
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- ---

151. GrabBnsh
Codes: D L R / Stars:*** / Damage: 20
Element: Normal / MB: 24
Flinching? Yes.
Description: Should be activated after losing your panels.  It does
20 damage to all enemies for each panel stolen.
Range:
 Attacks all enemies.

152. GrabRvng
Codes: F N P / Stars:**** / Damage: 40
Element: Normal / MB: 48
Flinching? Yes.
Description: Should be activated after losing your panels.  It does
40 damage to all enemies for each panel stolen.
Range:
 Attacks all enemies.

153. PanelReturn
Codes * / Stars:** / Damage: None
Element: Normal / MB: 14
Flinching? No.
Description: All of Megamans panels return to normal.
Range:
 Megamans panels.

154. DeathMatch 1
Codes: M P Z * / Stars:*** / Damage: None
Element: Normal / MB: 34
Flinching? No.
Description: Makes all panels on the field cracked.
Range:
 All panels.

155. DeathMatch 2
Codes: H T W / Stars:*** / Damage: None
Element: Normal / MB: 47
Flinching? No.
Description: Makes all panels on the field broken.
Range:
 All panels.

156. DeathMatch 3
Codes: A O V / Stars:**** / Damage: Infinite
Element: Normal / MB: 62
Flinching? No.
Description: Makes all panels on the field poison panels.
Range:
 All panels.

157. Slowgauge
Codes: H Q W * / Stars:*** / Damage: None
Element: Normal/ MB: 69
Flinching? No.
Description: Makes the custom gauge fill slower.
Range:
 Custom Gauge

158. Fastgauge
Codes: H Q W * / Stars:*** / Damage: None
Element: Normal / MB: 32
Flinching? No.
Description: Makes the custom gauge fill faster.
Range:
 Custom Gauge

159. BusterUp
Codes: * / Stars:** / Damage: None
Element: Variable / MB: 5
Flinching? No.
Description: Makes the Megamans buster attack +1.
Range:
 Automatically affects Megaman.

160. Blinder
Codes: A D H * / Stars:** / Damage: None
Element: Invisibility / MB: 9
Flinching? No.
Description: Makes the enemy blinded to you.  The opponent can still
hit you though.  Also pulls enemy out of Invis.
Range:
 Automatically affects the opponent.

161. Northwind
Codes: D Q V * / Stars:*** / Damage: None
Element: Wind / MB: 33
Flinching? No.
Description: Gets rid of Auras and Barriers of the opponent.
Range:
 Automatically affects the opponent.  

162. HolyPanel
Codes: A N U * / Stars:** / Damage: None
Element: Normal / MB: 24
Flinching? No.
Description: Megaman creates a Holy Panel in front of him.  When 
standing on this panel, he takes half damage from enemy attacks.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Holy Panel formed
 |   | M | X |   |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

163. Invis
Codes: * / Stars:*** / Damage: None
Element: Invisibility / MB: 12
Flinching? No.
Description: Megaman turns invisible.  He is immune to all enemy
attacks except for attack that super-pierce.
Range:
 Automatically affects Megaman.

164. Barrier
Codes: B L S * / Stars:** / Damage: None
Element: Normal / MB: 7
Flinching? No.
Description: Megaman puts up a 10 HP Barrier.  While the Barrier is
up, Megaman cannot be hurt (except by poison).
Range:
 Automatically affects Megaman.

165. Barrier100
Codes: P / Stars:*** / Damage: None
Element: Normal / MB: 27
Flinching? No.
Description: Megaman puts up a 100 HP Barrier.  While the Barrier is
up, Megaman cannot be hurt (except by poison).
Range:
 Automatically affects Megaman.

166. Barrier200
Codes: W / Stars:**** / Damage: None
Element: Normal / MB: 47
Flinching? No.
Description: Megaman puts up a 200 HP Barrier.  While the Barrier is
up, Megaman cannot be hurt (except by poison).
Range:
 Automatically affects Megaman.

167. BubbleWrap
Codes: Y / Stars:*** / Damage: None
Element: Aqua / MB: 35
Flinching? No.
Description: A 1 HP Aura is put up.  It regenerates from time to time.
But if hit with an Elec attack, it goes right through and the aura
does not regenerate anymore.
Range:
 Automatically affects Megaman.

168. AntiFire
Codes: E K T * / Stars:*** / Damage: 200
Element: Fire / MB: 58
Flinching? Yes.
Description: Press A to activate.  When an opponent uses a Fire chip,
the attack doesnt hit you, but rather he takes damage.
Range:
 Automatically hits opponent.

169. AntiAqua
Codes: D G Q * / Stars:*** / Damage: 200  
Element: Aqua / MB: 54
Flinching? Yes.
Description: Press A to activate.  When an opponent uses an Aqua chip,
the attack doesnt hit you, but rather he takes damage.
Range:
 Automatically hits opponent.

170. AntiElec
Codes: A N Y * / Stars:*** / Damage: 200
Element: Elec / MB: 59
Flinching? Yes.
Description: Press A to activate.  When an opponent uses a Elec chip,
the attack doesnt hit you, but rather he takes damage.
Range:
 Automatically hits opponent.

171. AntiWood
Codes: M S Z * / Stars:*** / Damage: 200
Element: Wood / MB: 55
Flinching? Yes.
Description: Press A to activate.  When an opponent uses a Wood chip,
the attack doesnt hit you, but rather he takes damage.
Range:
 Automatically hits opponent.

172. AntiDmg
Codes: C F M * / Stars:*** / Damage: 120
Element: Invisibility / MB: 31
Flinching? Yes.
Description: Press A to activate.  When HIT by an opponents attack,
a doll appears and Megaman throws a shuriken at the opponent.
Range:
 Throws at opponent wherever he is.

173. AntiSword
Codes: D O R / Stars:*** / Damage: 100
Element: Sword / MB: 43
Flinching? Yes.
Description: Press A to activate.  When an opponent HITS you with Sword 
chip, the attack doesnt hit you, but rather he takes damage.
Range:
 Automatically hits opponent.

174. AntiNavi
Codes: M T V / Stars:**** / Damage: Depends
Element: Normal / MB: 44
Flinching? Yes.
Description: Press A to activate.  When an opponent uses a Navi chip,
the attack doesnt hit you, but rather the navi hits the opponent.
Range:
 Automatically hits opponent.

175. AntiRecover
Codes: B J P / Stars:*** / Damage: None
Element: Normal / MB: 37
Flinching? Yes.
Description: Press A to activate.  When an opponent uses a Recovery 
chip, the opponent doesnt recover, but rather the amount of recovery
becomes damage.
Range:
 Automatically hits opponent.

176. CopyDamage
Codes: * / Stars:** / Damage: None
Element: Aiming / MB: 12
Flinching? No.
Description: Press A and a circle outlines an enemy in CopyDamages line
of fire.  The next attack that does damage to another enemy, does damage
also to the enemy with the circle on him.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    > - CopyDmg's Line of fire
 |   | M | > | > | > | O |   O - Enemy with circle
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

177. LifeSynchro
Codes: B R S * / Stars:** / Damage: None
Element: Aiming / MB: 12
Flinching? No.
Description: Press A and a circle outlines an enemy in LifeSynchro's line
of fire.  All enemies HPs are dropped to the HP of the outlines enemy.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    > - LifeSynchro Line of fire
 |   | M | > | > | O |   |   O - Enemy with circle
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

178. Attack +10
Codes: * / Stars:* / Damage: None
Element: Variable / MB: 6
Flinching? No.
Description: Adds 10 more damage to a chips attack.
Range:
 Previously selected offensive chip.

179. Navi +20
Codes: * / Stars:*** / Damage: None
Element: Variable / MB: 36
Flinching? No.
Description: Adds 20 more damage to a navi chips attack.
Range:
 Previously selected navi chip.

180. Colorpoint
Codes: * / Stars:** / Damage: None
Element: Variable / MB: 25
Flinching? No.
Description: Megaman sacrifices front 3 panels.  Next Offensive chips 
attack gets a +10 boost for each panel sacrificed.  Does not work on 
broken panels.
Range: 
 Next offensive chip.      
     
==============================================================


==============================================================
7. All the info you need on Mega Chips   [MEGAS]
==============================================================
Here is everything you need to know on all the Mega Chips in the
game.

001. SuperVulcan
Codes: S / Stars:**** / Damage: 10
Element: Normal / MB: 75
Flinching? No.
Description: Megaman shoots 12 Rapid fire shots in a straight line,
each dealing 10 dmg.  Also damages the panel behind.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X | Y |   Y - Also hit
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

002. NeoVarSword
Codes: V  / Stars:***** / Damage: 240
Element: Sword / MB: 74
Flinching? Yes.
Description: By holding down A and inputting a button combo,NeoVarSword 
becomes a different sword with a different range.
Range:
 Button Combos: CrossSlash: Down, Right, Up
                DoubleLifeSword: Up, B, Down, B, Up, B
                PiercingSonicBoom: Left, B, Right, B

003. Shotstar
Codes: R / Stars:***** / Damage: 40
Element: Fire / MB: 73
Flinching? Yes.
Description: 24 Meteors come flying down into the enemies area, hitting
random panels.
Range:
 Random in Enemies Area.

004. Numberball
Codes: N * / Stars:**** / Damage: ???
Element: Normal / MB: 69
Flinching? Yes.
Description: Numberball deals damage equal to last two digits in your
HP.  It sends 5 Balls out each dealing that much damage, in a straight
line.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   |   | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

005. Guardian
Codes: O / Stars:**** / Damage: 200
Element: Obstacle / MB: 64
Flinching? Yes.
Description: A Guardian statue is placed on the field.  If a player hits
it with an attack, the Guardian will deal 200 super-piercing damage to the
player.
Range:
 Guardian will hit player on the field regardless of position.

006. Jealousy
Codes: J / Stars:**** / Damage: 80
Element: Normal / MB: 35
Flinching? Yes.
Description:  Jealousy breaks all of the opponent chips and deals 80
damage per chip broken to the opponent.
Range:
 Automatically affects opponent.

007. Poltergeist
Codes: P / Stars:**** / Damage: 150
Element: Normal / MB: 40
Flinching? Yes.
Description: Throws all obstacles on the field at opponent for 150
damage per obstacle.
Range:
 Automatically works.

008. BugFix
Codes: H * / Stars:**** / Damage: None 
Element: Normal / MB: 62
Flinching? No.
Description: Fixes all bugs Megaman has.  It cannot be used by Dark 
Megaman.
Range:
 Automatically works.

009. Fullcust
Codes: * / Stars:**** / Damage: None
Element: Normal / MB: 45
Flinching? No.
Description: Increases the speed at which the Custom gauge fills.
Range:
 Automatically works.

010. LifeAura
Codes: D / Stars:***** / Damage: None
Element: Normal / MB: 70
Flinching? No.
Description: An 200 HP aura surrounds Megaman.  Aura cannot be broken
unless an attack of at least 200 damage is done.
Range:
 Automatically works.

011. Sanctuary
Codes: S / Stars:**** / Damage: None
Element: Normal / MB: 62
Flinching? No.
Description: Turns all panels on Megaman's side of the field into holy
panels.  While Megaman stands on them, he takes half-damage from enemy
attacks.
Range:
 Automatically works.

012. Attack +30
Codes: * / Stars:**** / Damage: None
Element: Variable / MB: 66
Flinching? No.
Description: Adds 30 damage to the previously selected attack chip.
Range:
 Previously selected offensive chip.

013. DoublePoint
Codes: * / Stars:**** / Damage: None
Element: Variable / MB: 50
Flinching? No.
Description: Megaman sacrifices front 3 panels.  Next Offensive chips 
attack gets a +20 boost for each panel sacrificed.  Does not work on 
broken panels.
Range: 
 Next offensive chip.

014. Muramasa
Codes: M / Stars:***** / Damage: ???
Element: Sword / MB: 81
Flinching? Yes.
Description: Deals damage equal to the amount of damage lost from your
MAX HP.  Dark Megaman only.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

015. Anubis
Codes: A / Stars:***** / Damage: None
Element: Obstacle / MB: 86
Flinching? No.
Description: Summons a 100HP Anubis Statue in front of Megaman.  Each 
enemy is drained 10 HP per second.  Dark Megaman only.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M | A | X | X | X |   A - Anubis Statue
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

016. BlackWing
Codes: W / Stars:**** / Damage: 20
Element: Normal / MB: 58
Flinching? Yes.
Description: Multiple bats fly down each column in the enemies area.
Dark Megaman only.
Range:
  --- --- --- --- --- ---
 |   |   |   | V | V | V |   M - Megaman
  --- --- --- --- --- ---    V - Target hit
 |   | M |   | V | V | V |   
  --- --- --- --- --- ---
 |   |   |   | V | V | V |
  --- --- --- --- --- ---

017. JusticeOne
Codes: J / Stars:***** / Damage: 280
Element: Break / MB: 90
Flinching? Yes.
Description: A fist flys into the enemies area hitting all enemies and 
cracking all enemy panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   | X | X | X |
  --- --- --- --- --- --- 

018. Z-Saber
Codes: Z / Stars:***** / Damage: 100
Element: Sword / MB: 80
Flinching? No.
Description: Megaman uses a triple sword slash.  He uses a LongSword, then
WideSword, then a HeroSword.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   |   | M | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 
Then...
  --- --- --- --- --- ---
 |   |   |   | X |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   |   | M | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   | X |   |   |
  --- --- --- --- --- --- 
Then...
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   |   | M | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

019. Roll
Codes: R / Stars:*** / Damage: 20
Element: Recovery / MB: 20
Flinching? Yes.
Description: Roll goes to closest enemy and hits three times, and then
heals some of Megaman's HP.
Range:
 Automatically hits.

020. RollSP
Codes: R / Stars:**** / Damage: ???
Element: Recovery / MB: 60
Flinching? Yes.
Description: Roll goes to closest enemy and hits three times, and then
heals some of Megaman's HP.  Does even more damage depending on the amount
of holy panels on the field.
Range:
 Automatically hits.

021. RollDS
Codes: R / Stars:**** / Damage: ???
Element: Recovery / MB: 60
Flinching? Yes.
Description: Roll goes to closest enemy and hits three times, and then
heals some of Megaman's HP.  
Range:
 Automatically hits.

022. Blues
Codes: B / Stars:*** / Damage: 130
Element: Sword / MB: 54
Flinching? Yes.
Description: Blues goes to all enemies and hits with a WideSword.
Range:
 Blues automatically goes up to all enemies.

023. BluesSP
Codes: B / Stars:**** / Damage: 150 +
Element: Sword / MB: 79
Flinching? Yes.
Description: Blues goes to all enemies and hits with a WideSword.  The
chip does even more damage depending on how fast you delete the SP version.
Range:
 Blues automatically goes up to all enemies.

024. BluesDS
Codes: B / Stars:**** / Damage: ???
Element: Sword / MB: 79
Flinching? Yes.
Description: Blues goes to all enemies and hits with a WideSword.
Range:
 Blues automatically goes up to all enemies.

025. Gyroman
Codes: G / Stars:*** / Damage: 80
Element: Normal / MB: 32
Flinching? Yes.
Description: Gyroman drops bombs, on one row, on each column of the enemy
area.
*Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on
only one enemy.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

026. GyromanSP
Codes: G / Stars:**** / Damage: 90 +
Element: Normal / MB: 66
Flinching? Yes.
Description: Gyroman drops bombs, on one row, on each column of the enemy
area.  Does even more damage depending on how fast you delete the SP version.
*Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on
only one enemy.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

027. GyromanDS
Codes: G / Stars:**** / Damage: ???
Element: Normal / MB: 66
Flinching? Yes.
Description: Gyroman drops bombs, on one row, on each column of the enemy
area.
*Thanks to austin80112@msn.com* If you hold L and R, Gyroman will drop bombs on
only one enemy.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Target hit
 |   | M |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

028. Searchman
Codes: S / Stars:*** / Damage: 20
Element: Aiming / MB: 42
Flinching? Yes.
Description: A target is sent out and it scopes all panels in the 
enemy’s area. Press the A button again to stop the target and fire. If
you press A and B, it will break any chips the enemy has equipped. 
Range: 
 Entire enemy area.

029. SearchmanSP
Codes: S / Stars:**** / Damage: 25 +
Element: Aiming / MB: 72
Flinching? Yes.
Description: A target is sent out and it scopes all panels in the 
enemy’s area. Press the A button again to stop the target and fire. If
you press A and B, it will break any chips the enemy has equipped.
Does more damage depending on how fast you delete the SP version. 
Range: 
 Entire enemy area.

030. SearchmanDS
Codes: S / Stars:**** / Damage: ???
Element: Aiming / MB: 72
Flinching? Yes.
Description: A target is sent out and it scopes all panels in the 
enemy’s area. Press the A button again to stop the target and fire. If
you press A and B, it will break any chips the enemy has equipped. 
Range: 
 Entire enemy area.

031. Napalmman
Codes: N / Stars:*** / Damage: 120
Element: Fire / MB: 38
Flinching? Yes.
Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes
to hit all surrounding panels for damage.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Napalmman
  --- --- --- --- --- ---    X - Napalmbomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- ---

032. NapalmmanSP
Codes: N / Stars:**** / Damage: 150
Element: Fire / MB: 72
Flinching? Yes.
Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes
to hit all surrounding panels for damage.  Does even more damage depending
on how fast you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Napalmman
  --- --- --- --- --- ---    X - Napalmbomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- --- 

033. NapalmmanDS
Codes: N / Stars:**** / Damage: ???
Element: Fire / MB: 72
Flinching? Yes.
Description: Napalmman throws a Napalmbomb 4 spaces ahead and explodes
to hit all surrounding panels for damage.  
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Napalmman
  --- --- --- --- --- ---    X - Napalmbomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- --- 

034. Magnetman
Codes: M / Stars:*** / Damage: 90
Element: Elec / MB: 25
Flinching? Yes.
Description: Magnetman appears and tackles the opponent in that row.  If two
columns are empty in back of the opponent, another Magnetman would form and hit
a second time for double damage.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Magnetman
  --- --- --- --- --- ---    X - Enemy
 |   | M | > | X | < | M |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

035. MagnetmanSP
Codes: M / Stars:**** / Damage: 100
Element: Elec / MB: 75
Flinching? Yes.
Description: Magnetman appears and tackles the opponent in that row.  If two
columns are empty in back of the opponent, another Magnetman would form and hit
a second time for double damage.  Does even more damage depending
on how fast you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Magnetman
  --- --- --- --- --- ---    X - Enemy
 |   | M | > | X | < | M |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

036. MagnetmanDS
Codes: M / Stars:**** / Damage: ???
Element: Elec / MB: 75
Flinching? Yes.
Description: Magnetman appears and tackles the opponent in that row.  If two
columns are empty in back of the opponent, another Magnetman would form and hit
a second time for double damage.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Magnetman
  --- --- --- --- --- ---    X - Enemy
 |   | M | > | X | < | M |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

037. Meddy
Codes: M / Stars:*** / Damage: 80
Element: Normal / MB: 36
Flinching? Yes.
Description: Meddy appears and throw two pills randomly on two panels. Depending
on how the pills land, the adjacent panels will be hit.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | | |   |   M - Meddy
  --- --- --- --- --- ---    X - Enemy
 |   | M |   | - | X |   |   | - Pill that hits top and bottom
  --- --- --- --- --- ---    - - Pill that hits right and left
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

038. MeddySP
Codes: M / Stars:**** / Damage: 100
Element: Normal / MB: 63
Flinching? Yes.
Description: Meddy appears and throw two pills randomly on two panels. Depending
on how the pills land, the adjacent panels will be hit.  Does even more damage 
depending on how fast you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | | |   |   M - Meddy
  --- --- --- --- --- ---    X - Enemy
 |   | M |   | - | X |   |   | - Pill that hits top and bottom
  --- --- --- --- --- ---    - - Pill that hits right and left
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

039. MeddyDS
Codes: M / Stars:**** / Damage: ???
Element: Normal / MB: 63
Flinching? Yes.
Description: Meddy appears and throw two pills randomly on two panels. Depending
on how the pills land, the adjacent panels will be hit.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   | | |   |   M - Meddy
  --- --- --- --- --- ---    X - Enemy
 |   | M |   | - | X |   |   | - Pill that hits top and bottom
  --- --- --- --- --- ---    - - Pill that hits right and left
 |   |   |   |   |   |   |
  --- --- --- --- --- --- 

040. Colonel
Codes: C / Stars:*** / Damage: 160
Element: Normal / MB: 39
Flinching? Yes.
Description: Colonel appears and hit the enemy in the same row. The enemy above-
right and left to it, is also hit.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   C - Colonel
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

041. ColonelSP
Codes: C / Stars:**** / Damage: 200
Element: Normal / MB: 75
Flinching? Yes.
Description: Colonel appears and hit the enemy in the same row. The enemy above-
right and left to it, is also hit.  Does even more damage depending on how fast
you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   C - Colonel
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

042. ColonelDS
Codes: C / Stars:**** / Damage: ???
Element: Normal / MB: 75
Flinching? Yes.
Description: Colonel appears and hit the enemy in the same row. The enemy above-
right and left to it, is also hit.  
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   C - Colonel
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X |   |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

043. Shadowman
Codes: S / Stars:*** / Damage: 40
Element: Normal / MB: 50
Flinching? Yes.
Description: 3 Shadowmen appear on the column you activated it on and each throw
a shiruken at an opponent on the correspnding row.  If there is no opponent 
on that row, the shiruken is thrown on another row with an opponent.  
Range:
  --- --- --- --- --- ---
 |   | S |   |   | X |   |   S - Shadowman
  --- --- --- --- --- ---    X - Targets hit
 |   | S |   | X |   |   |   
  --- --- --- --- --- ---
 |   | S |   |   |   | X |
  --- --- --- --- --- ---

044. ShadowmanSP
Codes: S / Stars:**** / Damage: 45
Element: Normal / MB: 80
Flinching? Yes.
Description: 3 Shadowmen appear on the column you activated it on and each throw
a shiruken at an opponent on the correspnding row.  If there is no opponent on 
that row, the shiruken is thrown on another row with an opponent.  Does even 
more damage depending on how fast you delete the SP Navi.  
Range:
  --- --- --- --- --- ---
 |   | S |   |   | X |   |   S - Shadowman
  --- --- --- --- --- ---    X - Targets hit
 |   | S |   | X |   |   |   
  --- --- --- --- --- ---
 |   | S |   |   |   | X |
  --- --- --- --- --- ---

045. ShadowmanDS
Codes: S / Stars:**** / Damage: ???
Element: Normal / MB: 80
Flinching? Yes.
Description: 3 Shadowmen appear on the column you activated it on and each throw
a shiruken at an opponent on the correspnding row.  If there is no opponent on
that row, the shiruken is thrown on another row with an opponent.    
Range:
  --- --- --- --- --- ---
 |   | S |   |   | X |   |   S - Shadowman
  --- --- --- --- --- ---    X - Targets hit
 |   | S |   | X |   |   |   
  --- --- --- --- --- ---
 |   | S |   |   |   | X |
  --- --- --- --- --- ---

046. Numberman
Codes: N / Stars:*** / Damage: 30
Element: Normal / MB: 33
Flinching? Yes.
Description: Numberman appears and throw a dice bomb on a random panel in the
enemies field.  The damage is multiplied by the number rolled and hits all 
surrounding panels.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Numberman
  --- --- --- --- --- ---    X - DiceBomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- --- 

047. NumbermanSP
Codes: N / Stars:**** / Damage: 40
Element: Normal / MB: 66
Flinching? Yes.
Description: Numberman appears and throw a dice bomb on a random panel in the
enemies field.  The damage is multiplied by the number rolled and hits all 
surrounding panels.
Does even more damage depending on how fast you delete the SP Navi.  
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Numberman
  --- --- --- --- --- ---    X - DiceBomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- --- 

048. NumbermanDS
Codes: N / Stars:**** / Damage: ???
Element: Normal / MB: 66
Flinching? Yes.
Description: Numberman appears and throw a dice bomb on a random panel in the
enemies field.  The damage is multiplied by the number rolled and hits all 
surrounding panels.  
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |   N - Numberman
  --- --- --- --- --- ---    X - DiceBomb lands
 | N |   |   | Y | X | Y |   Y - Panels Hit
  --- --- --- --- --- ---
 |   |   |   | Y | Y | Y |
  --- --- --- --- --- --- 

049. Tomahawkman
Codes: T / Stars:*** / Damage: 140
Element: Wood / MB: 43
Flinching? Yes.
Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range)
area in front of him.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   T - Tomahawkman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | T | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---

050. TomahawkmanSP
Codes: T / Stars:**** / Damage: 180
Element: Wood / MB: 81
Flinching? Yes.
Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range)
area in front of him.  Does even more damage depending on how fast you delete
the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   T - Tomahawkman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | T | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---

051. TomahawkmanDS
Codes: T / Stars:**** / Damage: ???
Element: Wood / MB: 81
Flinching? Yes.
Description: Tomahawkman appears and uses his axe to hit a 2x3 (Lifesword range)
area in front of him.  
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   T - Tomahawkman
  --- --- --- --- --- ---    X - Targets hit
 |   |   | T | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---

052. Knightman
Codes: K / Stars:*** / Damage: 170
Element: Break / MB: 50
Flinching? Yes.
Description: Knightman appears and swings his mace, hitting all panels around 
him once.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   K - Knightman
  --- --- --- --- --- ---    X - Targets hit
 | X | K | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- ---

053. KnightmanSP
Codes: K / Stars:**** / Damage: 220
Element: Break / MB: 90
Flinching? Yes.
Description: Knightman appears and swings his mace, hitting all panels around 
him once.  Does even more damage depending on how fast you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   K - Knightman
  --- --- --- --- --- ---    X - Targets hit
 | X | K | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

054. KnightmanDS
Codes: K / Stars:**** / Damage: ???
Element: Break / MB: 90
Flinching? Yes.
Description: Knightman appears and swings his mace, hitting all panels around 
him once.
Range:
  --- --- --- --- --- ---
 | X | X | X |   |   |   |   K - Knightman
  --- --- --- --- --- ---    X - Targets hit
 | X | K | X |   |   |   |   
  --- --- --- --- --- ---
 | X | X | X |   |   |   |
  --- --- --- --- --- --- 

055. Toadman
Codes: T / Stars:*** / Damage: 80
Element: Elec / MB: 53
Flinching? No.
Description: Toadman appears and shoots a melody note that homes onto the 
opponent and paralyzes him.
Range:
 Homes onto opponent.

056. ToadmanSP
Codes: T / Stars:**** / Damage: 120
Element: Elec / MB: 69
Flinching? No.
Description: Toadman appears and shoots a melody note that homes onto the 
opponent and paralyzes him.  Does even more damage depending on how fast you 
delete the SP Navi.
Range:
 Homes onto opponent.

057. ToadmanDS
Codes: T / Stars:**** / Damage: ???
Element: Elec / MB: 69
Flinching? No.
Description: Toadman appears and shoots a melody note that homes onto the 
opponent and paralyzes him. 
Range:
 Homes onto opponent.

058. Blizzardman
Codes: B / Stars:*** / Damage: 100
Element: Aqua / MB: 27
Flinching? Yes.
Description: Blizzardman appears and rolls a giant snowball down the row.  The
snowball does more damage for each obstacle it picks up down the row, on the 
way to the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   B - Blizzardman
  --- --- --- --- --- ---    X - Targets hit
 |   | B |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

059. BlizzardmanSP
Codes: B / Stars:**** / Damage: 130
Element: Aqua / MB: 55
Flinching? Yes.
Description: Blizzardman appears and rolls a giant snowball down the row.  The
snowball does more damage for each obstacle it picks up down the row, on the 
way to the opponent.Does even more damage depending on how fast you delete the 
SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   B - Blizzardman
  --- --- --- --- --- ---    X - Targets hit
 |   | B |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

060. BlizzardmanDS
Codes: B / Stars:**** / Damage: ???
Element: Aqua / MB: 55
Flinching? Yes.
Description: Blizzardman appears and rolls a giant snowball down the row.  The
snowball does more damage for each obstacle it picks up down the row, on the 
way to the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   B - Blizzardman
  --- --- --- --- --- ---    X - Targets hit
 |   | B |   | X | X | X |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

061. Shademan
Codes: S / Stars:*** / Damage: 120
Element: Normal / MB: 44
Flinching? Yes.
Description: Shadmeman appears and hits the panel in front of him, as well as
the entire next column.  If you press down, down-right, and right while he does 
the attack the enemy will be paralyzed. If you press down, down-left, and left 
to confuse the enemy.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   S - Shademan
  --- --- --- --- --- ---    X - Targets hit
 |   |   | S | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

062. ShademanSP
Codes: S / Stars:**** / Damage: 140
Element: Normal / MB: 74
Flinching? Yes.
Description: Shadmeman appears and hits the panel in front of him, as well as 
the entire next column.  If you press down, down-right, and right while he does 
the attack the enemy will be paralyzed. If you press down, down-left, and left 
to confuse the enemy. Does even more damage depending on how fast you delete 
the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   S - Shademan
  --- --- --- --- --- ---    X - Targets hit
 |   |   | S | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

063. ShademanDS
Codes: S / Stars:**** / Damage: ???
Element: Normal / MB: 74
Flinching? Yes.
Description: Shadmeman appears and hits the panel in front of him, as well as 
the entire next column.  If you press down, down-right, and right while he does 
the attack the enemy will be paralyzed. If you press down, down-left, and left 
to confuse the enemy. 
Range:
  --- --- --- --- --- ---
 |   |   |   |   | X |   |   S - Shademan
  --- --- --- --- --- ---    X - Targets hit
 |   |   | S | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   | X |   |
  --- --- --- --- --- ---

064. Cloudman
Codes: C / Stars:*** / Damage: 50
Element: Elec / MB: 60
Flinching? No.
Description: Cloudman appears and forms clouds for every panel on a row behind
all enemies.  Each cloud shoots a Thunderball down the row at the enemy, 
paralyzing the opponent.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   C - Cloudman
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X | O | O |   O - Clouds formed
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

065. CloudmanSP
Codes: C / Stars:**** / Damage: 60
Element: Elec / MB: 74
Flinching? No.
Description: Cloudman appears and forms clouds for every panel on a row behind
all enemies.  Each cloud shoots a Thunderball down the row at the enemy, 
paralyzing the opponent.  Does even more damage depending on how fast you delete
the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   C - Cloudman
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X | O | O |   O - Clouds formed
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

066. CloudmanDS
Codes: C / Stars:**** / Damage: ???
Element: Elec / MB: 74
Flinching? No.
Description: Cloudman appears and forms clouds for every panel on a row behind
all enemies.  Each cloud shoots a Thunderball down the row at the enemy, 
paralyzing the opponent. 
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   C - Cloudman
  --- --- --- --- --- ---    X - Targets hit
 |   | C |   | X | O | O |   O - Clouds formed
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

067. Cosmoman
Codes: C / Stars:*** / Damage: 70
Element: Normal / MB: 50
Flinching? Yes.
Description: Cosmoman appears and throws three Meteors at the opponents.  If
there were obstcles on your side of the field, a max of two of them would also
be thrown at the opponent.
Range:
 Auto-Locks on opponent.

068. CosmomanSP
Codes: C / Stars:**** / Damage: 80
Element: Normal / MB: 80
Flinching? Yes.
Description: Cosmoman appears and throws three Meteors at the opponents.  If
there were obstcles on your side of the field, a max of two of them would also
be thrown at the opponent.  Does even more damage depending on how fast you 
delete the SP Navi.
Range:
 Auto-Locks on opponent.

069. CosmomanDS
Codes: C / Stars:**** / Damage: ???
Element: Normal / MB: 80
Flinching? Yes.
Description: Cosmoman appears and throws three Meteors at the opponents.  If
there were obstcles on your side of the field, a max of two of them would also
be thrown at the opponent.  
Range:
 Auto-Locks on opponent.

070. Swallowman
Codes: S / Stars:*** / Damage: 140
Element: Normal / MB: 45
Flinching? Yes.
Description: Swallowman appears and flies around in "lower-case alpha" pattern.
Range:
  --- --- --- --- --- ---
 | 9 |   | 3 | 4 |   |   |   S - Swallowman (Also hits 2 and 8)
  --- --- --- --- --- ---    1-9 - Order of hits
 |   | S |   |   | 5 |   |   
  --- --- --- --- --- ---
 | 1 |   | 7 | 6 |   |   |
  --- --- --- --- --- ---

071. SwallowmanSP
Codes: S / Stars:**** / Damage: 170
Element: Normal / MB: 77
Flinching? Yes.
Description: Swallowman appears and flies around in "lower-case alpha" pattern.
Does even more damage depending on how fast you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 | 9 |   | 3 | 4 |   |   |   S - Swallowman (Also hits 2 and 8)
  --- --- --- --- --- ---    1-9 - Order of hits
 |   | S |   |   | 5 |   |   
  --- --- --- --- --- ---
 | 1 |   | 7 | 6 |   |   |
  --- --- --- --- --- ---

072. SwallowmanDS
Codes: S / Stars:**** / Damage: ???
Element: Normal / MB: 77
Flinching? Yes.
Description: Swallowman appears and flies around in "lower-case alpha" pattern.
Range:
  --- --- --- --- --- ---
 | 9 |   | 3 | 4 |   |   |   S - Swallowman (Also hits 2 and 8)
  --- --- --- --- --- ---    1-9 - Order of hits
 |   | S |   |   | 5 |   |   
  --- --- --- --- --- ---
 | 1 |   | 7 | 6 |   |   |
  --- --- --- --- --- ---

073. Footman
Codes: F / Stars:*** / Damage: 100
Element: Normal / MB: 46
Flinching? Yes.
Description: Footman appears and runs in a diagnol motion, up and down.  If he 
manages to reach the end of the field without hitting an enemy, he will deal 
damage to the whole enemy field.
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   |   |   |   F - Footman
  --- --- --- --- --- ---    1-4 - Movement of Footman
 |   | F |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   |   |   | 3 |   |
  --- --- --- --- --- ---

074. FootmanSP
Codes: F / Stars:**** / Damage: 150
Element: Normal / MB: 72
Flinching? Yes.
Description: Footman appears and runs in a diagnol motion, up and down.  If he 
manages to reach the end of the field without hitting an enemy, he will deal 
damage to the whole enemy field.  Does even more damage depending on how fast 
you delete the SP Navi.
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   |   |   |   F - Footman
  --- --- --- --- --- ---    1-4 - Movement of Footman
 |   | F |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   |   |   | 3 |   |
  --- --- --- --- --- ---

075. FootmanDS
Codes: F / Stars:**** / Damage: ???
Element: Normal / MB: 72
Flinching? Yes.
Description: Footman appears and runs in a diagnol motion, up and down.  If he 
manages to reach the end of the field without hitting an enemy, he will deal 
damage to the whole enemy field. 
Range:
  --- --- --- --- --- ---
 |   |   | 1 |   |   |   |   F - Footman
  --- --- --- --- --- ---    1-4 - Movement of Footman
 |   | F |   | 2 |   | 4 |   
  --- --- --- --- --- ---
 |   |   |   |   | 3 |   |
  --- --- --- --- --- ---

076. Django
Codes: D / Stars:*** / Damage: ???
Element: Normal / MB: 40
Flinching? Yes.
Description: Django appears and puts the nearest enemy in his row in a coffin.  
Rocks then drop hitting panels on top, below, right, and left of the coffin.  
Then "light" damage is dealt to every panel surrounding the coffin, and the 
coffin itself.  This "light" damage is increased if Lan is outside.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | X | Y |   D - Django
  --- --- --- --- --- ---    C - Coffin
 |   | D |   | X | C | X |   X - Hit by rocks and "light" damage
  --- --- --- --- --- ---    Y - Hit by "light" damage
 |   |   |   | Y | X | Y |
  --- --- --- --- --- ---

077. DjangoSP
Codes: D / Stars:**** / Damage: ???
Element: Normal / MB: 68
Flinching? Yes.
Description: Django appears and puts the nearest enemy in his row in a coffin.  
Rocks then drop hitting panels on top, below, right, and left of the coffin.  
Then "light" damage is dealt to every panel surrounding the coffin, and the 
coffin itself.  This "light" damage is increased if Lan is outside.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | X | Y |   D - Django
  --- --- --- --- --- ---    C - Coffin
 |   | D |   | X | C | X |   X - Hit by rocks and "light" damage
  --- --- --- --- --- ---    Y - Hit by "light" damage
 |   |   |   | Y | X | Y |
  --- --- --- --- --- ---

078. DjangoDS
Codes: D / Stars:**** / Damage: ???
Element: Normal / MB: 68
Flinching? Yes.
Description: Django appears and puts the nearest enemy in his row in a coffin.  
Rocks then drop hitting panels on top, below, right, and left of the coffin.  
Then "light" damage is dealt to every panel surrounding the coffin, and the 
coffin itself.  This "light" damage is increased if Lan is outside.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y | X | Y |   D - Django
  --- --- --- --- --- ---    C - Coffin
 |   | D |   | X | C | X |   X - Hit by rocks and "light" damage
  --- --- --- --- --- ---    Y - Hit by "light" damage
 |   |   |   | Y | X | Y |
  --- --- --- --- --- ---

==============================================================


==============================================================
8. All the info you need on Giga Chips   [GIGAS]
==============================================================
Here is everything you need to know on all the Giga chips in the game.

001. DeltaRayEdge
Codes: Z / Stars:***** / Damage: 220
Element: Sword / MB: 82
Flinching? Yes.
Description: Blues appears and slashes the opponent with a Widesword.   If
you press A after he slashes the enemy, but BEFORE he teleports, he will slash
again. Do it one more time, and Protoman will do a final slash and make a 
Delta Symbol.  Enemy must be either on the front center panel, or the center 
panel, in order to make all three hits.
Range:
  --- --- --- --- --- ---
 |   |   |   |   | 2 |   |   B - Blues and first hit
  --- --- --- --- --- ---    X - Enemy
 |   |   | B | X |   |   |   2-3 - Second and third hits
  --- --- --- --- --- ---
 |   |   |   |   | 3 |   |
  --- --- --- --- --- ---

002. GiantHook 
Codes: G / Stars:***** / Damage: 240
Element: Break / MB: 92
Flinching? Yes.
Description: Giant Hook hits the first two enemy columns, then hits the last
two columns.
Range:
  --- --- --- --- --- ---
 |   |   |   | 1 | 2 | 1 |   M - Megaman
  --- --- --- --- --- ---    1 - Columns hit once
 |   | M |   | 1 | 2 | 1 |   2 - Column hit twice
  --- --- --- --- --- ---
 |   |   |   | 1 | 2 | 1 |
  --- --- --- --- --- ---

003. Forte
Codes: F / Stars:***** / Damage: 60
Element: Normal / MB: 95
Flinching? Yes.
Description: Forte appears and hits every enemy panel 8 times, each hit 
being 60 damage.
Range:
 Hits whole enemy field.

004. Holydream
Codes: H / Stars:***** / Damage: 50
Element: Normal / MB: 92
Flinching? No.
Description: Megaman hit’s the target ahead, and  fires multiple shots for 
each holy panel on the field. The damage is increased by 50 per Holy Panel on 
the field.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Enemy hit
 |   | M | > | > | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

005. BugCurse
Codes: C / Stars:***** / Damage: None
Element: Normal / MB: 73
Flinching? No.
Description: Enemies are given many bugs and glitches in their programs.
Range:
 Automatically happens.

006. DeathPhoenix
Codes: D / Stars:***** / Damage: 150
Element: Normal / MB: 93
Flinching? Yes.
Description: Many "Worm-Like" things come up from the ground and hit random 
panels all over the field.  Then, the last Navi used is summoned and used again 
on the enemy.
Range:
 Automatically happens.

001. CrossSlash
Codes: C / Stars:***** / Damage: 220
Element: Normal / MB: 90
Flinching? Yes.
Description: Colonel appears and hits enemy area in an X-cross pattern.
Range:
  --- --- --- --- --- ---
 |   |   |   | Y |   | Y |   C - Colonel
  --- --- --- --- --- ---    X - Enemy hit
 |   | C |   |   | X |   |   Y - Panels also hit
  --- --- --- --- --- ---
 |   |   |   | Y |   | Y |
  --- --- --- --- --- ---

002. MeteoKnucle
Codes: M / Stars:***** / Damage: 100
Element: Break / MB: 90
Flinching? Yes.
Description: 15 fists rain down on random enemy panels, cracking and breaking 
the panels they hit.
Range:
 Hits whole enemy field.

003. ForteAnother
Codes: F / Stars:***** / Damage: 160
Element: Normal / MB: 95
Flinching? Yes.
Description: Forte appears and sends out Four Hells Rolling wheels.  They 
basically go across all panels and home in one enemies. A single enemy can get 
hit up to 4 times. Any obstacles that are in the way will put a complete stop 
to the Hells Rolling Wheel.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | O |   |   F - Forte
  --- --- --- --- --- ---    X - Hells Rollin Wheel
 |   | F |   | X | X | Y |   Y - Enemy hit
  --- --- --- --- --- ---    O - Potential Obstacle stopping the attack
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

004. OmegaRocket
Codes: R / Stars:***** / Damage: 270
Element: Normal / MB: 89
Flinching? Yes.
Description: A Rocket appears in your center backrow and it shot forward.  
When it hits an opponent, it will create a 3x3 explosion, hurting all enemies 
on those panels.  If it goes off the screen, then it will hit the last two 
columns.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X | X |   M - Megaman
  --- --- --- --- --- ---    X - Explosion
 | R | M |   | X | Y | X |   Y - Enemy
  --- --- --- --- --- ---    R - OmegaRocket
 |   |   |   | X | X | X |
  --- --- --- --- --- ---

005. BugCharge
Codes: B / Stars:***** / Damage: 200
Element: Normal / MB: 77
Flinching? Yes.
Description: Can only be used by DarkMegaman.  Megaman uses a Gospel Cannon 
to fire a shot at the opponent for each Dark Chip used in that battle, plus 
the initial shot.
Range:
  --- --- --- --- --- ---
 |   |   |   |   |   |   |   M - Megaman
  --- --- --- --- --- ---    X - Enemy hit
 |   | M | > | > | X |   |   
  --- --- --- --- --- ---
 |   |   |   |   |   |   |
  --- --- --- --- --- ---

006. Phoenix
Codes: P / Stars:***** / Damage: 150
Element: Fire / MB: 95
Flinching? Yes.
Description: Meteors are randomly dropped on your panels, and the enemy's 
first two columns.  The Meteors do not reach the far column.  Phoenix then 
heals you with some HP.
Range:
  --- --- --- --- --- ---
 | X | X | X | X | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Panels Hit
 | X | M | X | X | X |   |   
  --- --- --- --- --- ---
 | X | X | X | X | X |   |
  --- --- --- --- --- ---

==============================================================


==============================================================
9. All the info you need on Secret Chips  [SECRT]
==============================================================
Here is everything you need to know on all the Secret chips in the game.

001. Otenko
Codes: O / Stars:***** / Damage: None
Element: Obstacle / MB: 66
Flinching? No.
Description: Otenko appears and stays on the panel in front of you.  The 
longer he stays in the panel, the more powered up the next chip will be.
When he disappears, the chip becomes its regular power, sort of like a
"CustomSword" chip.  Otenko cannot be destroyed by the opponent nor you.
Range:
 Panel in front of you.

002. GunSolEX
Codes: G / Stars:***** / Damage: ???
Element: Normal / MB: 80
Flinching? No.
Description: Hold A to activate.  GunSol hits two columns ahead
and does damage for as long as its held.  Also can destroy obstacles,
hit people with Invis, and get rid of flinching.  Dark Megaman
cannot use this chip.
Range:
  --- --- --- --- --- ---
 |   |   |   | X | X |   |   M - Megaman
  --- --- --- --- --- ---    X - Targets hit
 |   | M |   | X | X |   |   
  --- --- --- --- --- ---
 |   |   |   | X | X |   |
  --- --- --- --- --- ---

003. LeadersRaid
Codes: L / Stars:***** / Damage: 200
Element: Normal / MB: 99
Flinching? Yes.
Description: Colonel and Blues appear and each does there own attack, dealing 
either 200 damage each, 400 damage total if there is one enemy on the field.
Range:
 Auto-Locks opponent.

004. NebulaGrey
Codes: X / Stars:***** / Damage: 500
Element: Normal / MB: 99
Flinching? Yes.
Description: NebulaGrey and Forte appear.  Bass attacks the whole enemy area, 
dealing damage, as well as breaking all enemy panels.
Range:
 Hits entire enemy area.